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Northlight Tool (also known as "The Alan Wake Engine")

General game file tools that are useful for more than one game
volfin
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by volfin »

kamtesel17 wrote: Wed Sep 25, 2019 6:23 pm hi
thanks for the plugin.
but how we edit and export the models???
I'm guessing you mean re-import the models back to the game. I don't know nearly enough about the model format to even attempt that. it's a very complicated format and I figured out enough to get the models out, that's it. Maybe someone else is brave enough to tackle trying to 100% map the format so reimport would be possible.
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by kamtesel17 »

volfin wrote: Thu Sep 26, 2019 1:39 am
kamtesel17 wrote: Wed Sep 25, 2019 6:23 pm hi
thanks for the plugin.
but how we edit and export the models???
I'm guessing you mean re-import the models back to the game. I don't know nearly enough about the model format to even attempt that. it's a very complicated format and I figured out enough to get the models out, that's it. Maybe someone else is brave enough to tackle trying to 100% map the format so reimport would be possible.
thanks for answering
is there any hex mesh editor with simple function to edit the models? anyone know that somekind of software to introduce?

I change the models name and binfbx+texture files - but the game crashes.I want to change the default model to the hidden outfits.
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by dennysbr »

Regarding the clothes I downloaded a cheat, based on the program cheat engine, unlock all the clothes, I found this site

https://fearlessrevolution.com/viewtopic.php?t=10106


And yes, renaming the files certainly the game will not work, but follow this link, the cheat is so good that even has clothes for new DLC :]
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by Bladers »

did anyone figure out how to fix the black faces and the problem with trying to flip the normals when you import to 3d max or unreal?

EDIT: NVM fixed it.
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by Bladers »

volfin wrote: Sat Sep 21, 2019 9:28 pm Okay, the reason carpets wouldn't load is they have *zero* entries in the model block. that's a new one on me. But I figured out a way to use the material definitions instead in such an instance. Truthfully I probably made some bad assumptions at the start and should rewrite the whole thing, but This kludge seems to work fine, so I'll roll with it.

the 'carpet border' seems to be all the baseboards for a level lol. not sure they are useful but you can extract them now.
Image

Enjoy :)
yup those baseboards come in handy because they also include the carpet borders, so thx alot for that. Especially when you want to recreate an entire level which i am.

hate to bug you again but i found more.
this time its the picture frames.

for example picture_frame_picture_frame_wall_big or picture_frames_picture_frame_huge

Image

EDIT: Also belt barrier pole also has the same issue

Image
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by volfin »

it's no problem, I appreciate you letting me know.
It's the same problem as last time, just in a new form. always some edge case :)

Also I'm glad you mentioned about 'black faces' and normals, I had fixed the models being inside out in 1.0, and then 1.1 I realized models were flipped on the X Axis, so fixed that, and didn't realize flipping the models turned them inside out again. [roll] I'll be fixing that too.

In fact here's the new version:
- fixes flipped normals
- fixes last of naughty models (I hope :mrgreen: )
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volfin
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by volfin »

And version for 2.8, same as above. Enjoy
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by Kempy161 »

Northlight Tool download link seems to be down, any chance of a new link?
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by volfin »

Monday on Discord he said Dropbox blocks the download for a day when too many download it. So maybe try again in 24 hours.
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by hqqttjiang »

anybody knows how to model swap?
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by Kempy161 »

Link has been down for more than a day, would anybody that got this be able to reupload?
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by Evin »

Download link updated in the first post.

By the way, you should not talk about 3D modeling and stuff in the 3D topic, to everyone can find these information?!
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by dennysbr »

do you intend to create a blender exporter too? to control
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by volfin »

dennysbr wrote: Fri Oct 11, 2019 3:31 am do you intend to create a blender exporter too? to control
like I said above, the format is far too complex, and there's a lot of aspects I haven't even explored. every model i'm pretty sure has a corresponding *.binpx file with a whole lot of data about it and you'd probably have to re-write that as well as the *binfbx file, and really all the work isn't worth the payoff, IMHO anyway.
Last edited by volfin on Sun Oct 13, 2019 1:09 am, edited 1 time in total.
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Re: Northlight Tool (also known as "The Alan Wake Engine")

Post by dennysbr »

I understand, ok :cry:
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