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Dragon Quest XI (11) map tool

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daemon1
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Dragon Quest XI (11) map tool

Post by daemon1 »

Dragon Quest XI (11) map tool

Usage is similar to IJ2 maps
First process all "Environments" folders, it will create a lot of staticmesh.RAW files.
Then use .UMAP with the tool

notes:
- not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious now. Also no skeletal (moving) meshes and no foliage.
- some meshes have too many UV pairs, this increases size. Some of them are not ever real UVs, just some data stored in UV buffer part, no idea what is that.

Image

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Last edited by daemon1 on Sat Oct 12, 2019 5:08 pm, edited 3 times in total.
Takato Matsukj
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Re: Dragon Quest XI (11) map tool

Post by Takato Matsukj »

daemon1 wrote: Sun Sep 22, 2019 2:28 pm Dragon Quest XI (11) map tool is in progress
will be posted after adding support for more specific UE4 features

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Holy crap! Tysm. Im looking forward for your tool
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Re: Dragon Quest XI (11) map tool

Post by Takato Matsukj »

Any update on this?
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Re: Dragon Quest XI (11) map tool

Post by daemon1 »

i'm working on getting the terrain
as you can see its missing on this picture
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Re: Dragon Quest XI (11) map tool

Post by Takato Matsukj »

Alright

Good luck man
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Re: Dragon Quest XI (11) map tool

Post by daemon1 »

done. terrain supported when its generated from a heightmap

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Re: Dragon Quest XI (11) map tool

Post by Takato Matsukj »

Tysm for your hard work
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Re: Dragon Quest XI (11) map tool

Post by Takato Matsukj »

Do you recall the name of the folder of that town in the picture you posted?
I'm interested in extracting that one.
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Re: Dragon Quest XI (11) map tool

Post by lionheartuk »

Takato Matsukj wrote: Sat Oct 12, 2019 12:31 am Do you recall the name of the folder of that town in the picture you posted?
I'm interested in extracting that one.
I've written up a list of many of the locations as I've been finding them, but there are still a huge number missing, if other people could also note down whats what, that'd be really helpful in compiling a full list of locations.

I've marked the stage you're specifically after.

Maps\Product\World\
F01/C01 - Heliodor Main (Excluding Slums)
F01/C01_01 - Heliodor Castle inside all rooms
F01/D01 - CobbleStone Starting Area + Starting Dungeon (scale and positions incorrect)
F01/D02 - Castle Dungeon + Dragon Run Scene
F01\M01 - CobbleStone Village Full

F01/M01_S1 - Cobbestone Standard + Destroyed


F01\M02 - Heliodor slums
F01_H/M01_H - CobbleStone Fort (After the fall)
F05\M03 - Hotto
F05\D04 - Fat Guy Dungeon
F05\D16 - Mount Huji Dungeon
F05\F05 - Hotto World Area Distant View (from sky?)
F05\M08 - Lonalulu
F05\S10 - unknown, but awesome stairs here
F05\S25 - Blacksmith Volcano room (Luminary Sword creation scene
F06/C02 - Gallopolis
F06/C02_1 - Galopolis Castle Inside
F06/Fo6 - Desert map area a few broken maps
F06/S28 - Gallopolis Race Track
F07\M04 - Gondolia Town
F08 - Castle Town Outside
F10/D07 Spider monster dungeon + Boss Room
F10/F10 - Dundrasil Town Ruins
S30 - empty scene + tree
S31 - Casino
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Re: Dragon Quest XI (11) map tool

Post by Takato Matsukj »

lionheartuk wrote: Sat Oct 12, 2019 5:06 am
Takato Matsukj wrote: Sat Oct 12, 2019 12:31 am Do you recall the name of the folder of that town in the picture you posted?
I'm interested in extracting that one.
I've written up a list of many of the locations as I've been finding them, but there are still a huge number missing, if other people could also note down whats what, that'd be really helpful in compiling a full list of locations.

I've marked the stage
Heeeey good looking out. Tysm
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Re: Dragon Quest XI (11) map tool

Post by Takato Matsukj »

Any chance for DQ XI S - Switch support?
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