I'm trying to translate the text of this game and it turns out that it is only possible by doing through a memory viewer/editor but there is no way to save it.
The memory viewer somehow decompress the text while loading the game through the an emulator, is there a way to decompress/compress a file so the translation can be possible through an hex editor?
Sample: https://drive.google.com/open?id=1N8UPK ... J2C0epmfxf
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Bugs Bunny Lost in Time psx (BZZ File)
- rubinho146
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Re: Bugs Bunny Lost in Time psx (BZZ File)
no idea what this is compressed with. the sample can be read like so though
Code: Select all
uint ver;
uint count;
struct c
{
uint chunk;
uint datalen;
uint padlen;
};
c cs[count];
FSeek(0x800);
local uint i;
for(i=0;i<count;++i)
{
struct
{
byte data[cs[i].datalen];
byte pad[cs[i].padlen-cs[i].datalen];
} block;
}
Assert(FEof());
Useful tool links:
- rubinho146
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Re: Bugs Bunny Lost in Time psx (BZZ File)
How can I compile the code to try and decompress the file?
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Re: Bugs Bunny Lost in Time psx (BZZ File)
I don't like to double post in threads but has anyone got into it?
- SlavaVlasov
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Re: Bugs Bunny Lost in Time psx (BZZ File)
It seems that our tasks are the same - I also want to translate this game, and I have been looking for a way for this for a long time.
I think the “BZZ” file extension itself probably indicates LZ77-like compression, which is also used on PS1. I tried the appropriate PS1 LZ77 script for QuickBMS, but so far they have not unpacked anything. It is also unclear how to unpack this file: in whole or in part (after all, this is a kind of “archive”). However, in the "LOADING" folder there are BZZ files of the type "L_MCOOK.BZZ", and I understand that this is a compressed TIM file. While I work with him.
I think the “BZZ” file extension itself probably indicates LZ77-like compression, which is also used on PS1. I tried the appropriate PS1 LZ77 script for QuickBMS, but so far they have not unpacked anything. It is also unclear how to unpack this file: in whole or in part (after all, this is a kind of “archive”). However, in the "LOADING" folder there are BZZ files of the type "L_MCOOK.BZZ", and I understand that this is a compressed TIM file. While I work with him.
- rubinho146
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Re: Bugs Bunny Lost in Time psx (BZZ File)
Hello, thanks for this! For now isn't possible to translate as the TXT tool is being made but unpacking the BZZ file is possible, someone developed a tool. (The BZZ's use LZ compression)
As soon everything is texted and fully working I will release a TOOLPACK for this game.
Note: This BZZ tool works with the other Behaviou Interactive games that use BZZ and also works with BZE that is used in the PC ports.
As soon everything is texted and fully working I will release a TOOLPACK for this game.
Note: This BZZ tool works with the other Behaviou Interactive games that use BZZ and also works with BZE that is used in the PC ports.
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Re: Bugs Bunny Lost in Time psx (BZZ File)
Are the bzz files not part of BuzzBundle? did I read like that?
I would also like to rip some textures and models
When is your tool pack available?
here is the link where I read this:
https://www.file-extension.org/extensions/bzz
byebye say Jannik.
I would also like to rip some textures and models
When is your tool pack available?
here is the link where I read this:
https://www.file-extension.org/extensions/bzz
byebye say Jannik.
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- rubinho146
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Re: Bugs Bunny Lost in Time psx (BZZ File)
Sorry for the wait, for around this month or the next one will create a pack with every detail on how to extract both files, sounds, textures and import back too. Regarding models you would need someone to help in that regard since I don't know how that would work, will post news soon.
- rubinho146
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