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Tales of Vesperia (PS3) .DAT model file
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Re: Tales of Vesperia (PS3) .DAT model file
Were talking about the PC version, the PS4 version may be slightly different.
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Re: Tales of Vesperia (PS3) .DAT model file
Can anybody give the chara.svo PS3 ver or the characters please thankyou.
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Re: Tales of Vesperia (PS3) .DAT model file
Can you give me the textures for the chara.svo PS3 ver please thank you.
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Re: Tales of Vesperia (PS3) .DAT model file
I noticed you f*cked up the UVs of RIT_C000 and RIT_C001 (the hand models), not sure for the rest of the PC version .dat model files that I haven't checked yet.Szkaradek123 wrote: ↑Sun Feb 03, 2019 12:48 pm For PC version characters:
Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones
Format of models is complex .
Not all models have full skeleton.
Use as usually for Blender version 2.49.
You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi
Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window and import
It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.
http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z
Check:
- it must NO SPACES in files and folders names
https://anonymousfiles.io/aFrgNqrq/
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Re: Tales of Vesperia (PS3) .DAT model file
I can tell you some mesh not done 2rita wrong with texture patty 5 not hole part EP_1420_010 and EP_1420_110 hair is missing.
Re: Tales of Vesperia (PS3) .DAT model file
any chance of ripping TOV models on PC? seems the one used for the PS3 is long gone.