I extracted all the data, but I can only unpack the voice, model and texture. I have no way at all.
Attach an operation diagram for unpacking voice
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Kamen Rider City Wars .texture and .prefab files request help
- shakotay2
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Re: Kamen Rider City Wars .texture and .prefab files request help
Your request appears to be unclear, for me at least.
(For *.prefab 2 obj use the tool in the zip here:
.
(For *.prefab 2 obj use the tool in the zip here:
)
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kamen Rider City Wars .texture and .prefab files request help
How do I import a model into Blender? Friend
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Re: Kamen Rider City Wars .texture and .prefab files request help
Obj after exporting with software is like this...morphized
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- shakotay2
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Re: Kamen Rider City Wars .texture and .prefab files request help
I could only check the two samples you've uploaded - they were fine for me.
.
.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kamen Rider City Wars .texture and .prefab files request help
I use your Make_obj to convert the obj like this.
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- shakotay2
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Re: Kamen Rider City Wars .texture and .prefab files request help
Use the latest version from the opening post here:
viewtopic.php?f=29&t=15955
(Don't expect it to work for every model - it's only reliable for models I have samples of.)
viewtopic.php?f=29&t=15955
(Don't expect it to work for every model - it's only reliable for models I have samples of.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kamen Rider City Wars .texture and .prefab files request help
I am using this version, and converting the two sample models is also messy.shakotay2 wrote: ↑Sun Sep 15, 2019 10:53 pm Use the latest version from the opening post here:
viewtopic.php?f=29&t=15955
(Don't expect it to work for every model - it's only reliable for models I have samples of.)
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- shakotay2
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- Posts: 4288
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- Location: Nexus, searching for Jim Kirk
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Re: Kamen Rider City Wars .texture and .prefab files request help
Make_obj-KR.exe as of 14th September 2019, 21:22? Strange.
These are the obj I created from MDL__R00003_3.prefab & MDL__R00045_45.prefab:
. I also used an older version of the exe (10th May, 2018) successfully, too.
Which obj importer do you use?
The one from Campbell Barton, Bastien Montagne, Version 2.1.1 should do the trick.
These are the obj I created from MDL__R00003_3.prefab & MDL__R00045_45.prefab:
. I also used an older version of the exe (10th May, 2018) successfully, too.
Which obj importer do you use?
The one from Campbell Barton, Bastien Montagne, Version 2.1.1 should do the trick.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Kamen Rider City Wars .texture and .prefab files request help
Have a download address? I can't find it.shakotay2 wrote: ↑Mon Sep 16, 2019 7:19 am Make_obj-KR.exe as of 14th September 2019, 21:22? Strange.
These are the obj I created from MDL__R00003_3.prefab & MDL__R00045_45.prefab:
.
Makeobj_log R00045_45.zip
I also used an older version of the exe (10th May, 2018) successfully, too.
Which obj importer do you use?
The one from Campbell Barton, Bastien Montagne, Version 2.1.1 should do the trick.
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- advanced
- Posts: 62
- Joined: Thu Nov 08, 2018 2:57 am
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Re: Kamen Rider City Wars .texture and .prefab files request help
I am using thisshakotay2 wrote: ↑Mon Sep 16, 2019 7:19 am Make_obj-KR.exe as of 14th September 2019, 21:22? Strange.
These are the obj I created from MDL__R00003_3.prefab & MDL__R00045_45.prefab:
.
Makeobj_log R00045_45.zip
I also used an older version of the exe (10th May, 2018) successfully, too.
Which obj importer do you use?
The one from Campbell Barton, Bastien Montagne, Version 2.1.1 should do the trick.
You do not have the required permissions to view the files attached to this post.
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- advanced
- Posts: 62
- Joined: Thu Nov 08, 2018 2:57 am
- Has thanked: 11 times
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Re: Kamen Rider City Wars .texture and .prefab files request help
The obj file I converted is not the same size as yours.shakotay2 wrote: ↑Mon Sep 16, 2019 7:19 am Make_obj-KR.exe as of 14th September 2019, 21:22? Strange.
These are the obj I created from MDL__R00003_3.prefab & MDL__R00045_45.prefab:
.
Makeobj_log R00045_45.zip
I also used an older version of the exe (10th May, 2018) successfully, too.
Which obj importer do you use?
The one from Campbell Barton, Bastien Montagne, Version 2.1.1 should do the trick.
You do not have the required permissions to view the files attached to this post.
- shakotay2
- MEGAVETERAN
- Posts: 4288
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
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Re: Kamen Rider City Wars .texture and .prefab files request help
I don't have a clue what happens. Compare the files for date/time,
the ones I use/uploaded create a valid obj:
.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"