Hi there.
I recently managed to track down a homebrewed version of the Godzilla the Game for the PS4 and successfully extracted all of it's contents.
The content is the same for the ps3 content but the only difference is a larger roster and more content. To my understanding there is a forum here that has a script or program that can extract the content (found here viewtopic.php?f=16&t=16930), but I've tried using it and got nothing to work.
Perhaps because it was set for the ps3 version. That is why I am here, I've tried various methods to extract the models and their textures from the pac files but I can't seem to get anything to work, that is why I am here seeking assistance.
I'll put in an upload of a zip containing the pac files. There's video files that can help identify the monster for each one is. Models 01 and 18 are Godzilla and the 1964 Godzilla, they lack intros
The file's abit big so I couldn't upload it as an attachment: http://www.mediafire.com/file/c4jjj807y ... s.zip/file
I'm not sure if that's allowed but I'll remove the link if it is.
Any help is apperciated!!
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Godzilla the Game PS4 Models
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Re: Godzilla the Game PS4 Models
this bms script will extract and decompress the files from your pac samplesUltramanUltimo wrote:I've tried various methods to extract the models and their textures from the pac files but I can't seem to get anything to work, that is why I am here seeking assistance.
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Last edited by Acewell on Sat May 26, 2018 4:12 am, edited 1 time in total.
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Re: Godzilla the Game PS4 Models
While I've never made quickbms script i can certainly give it a shot, thank you for your assistance sir. I'll report on my progress as I go along. But just the same, could you add the script as an attachment so I can use it? Perhaps as a reference in the future.AceWell wrote:this bms script will extract and decompress the files from your pac samplesUltramanUltimo wrote:I've tried various methods to extract the models and their textures from the pac files but I can't seem to get anything to work, that is why I am here seeking assistance.Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename idstring "add\0" get VERSION long //?? get HEADER_SIZE long //?? get ENTRY_TABLE_STRIDE long //?? get FILES long get PAC_SIZE long get ZERO longlong for i = 0 < FILES get OFFSET long get SIZE long get ZERO long get UNK long get STR_OFFSET long getdstring ZERO 0xc savepos TMP goto STR_OFFSET get NAME string goto OFFSET get CHECK long if CHECK == 0x00535A4C log memory_file OFFSET SIZE goto 0x0 -1 idstring -1 "LZS\0" getdstring DUMMY 4 -1 get OFFSET long -1 get DICT_OFFSET long -1 get SIZE long -1 get ZSIZE long -1 getdstring DUMMY 8 -1 get NAME string -1 goto DICT_OFFSET -1 math DICT_SIZE = ZSIZE math DICT_SIZE - DICT_OFFSET getdstring DICT DICT_SIZE -1 comtype LZS_UNZIP DICT DICT_SIZE -1 math ZSIZE = DICT_OFFSET math ZSIZE - OFFSET string NAME p "%s\%s" FOLDER NAME clog NAME OFFSET ZSIZE SIZE -1 else string NAME p "%s\%s" FOLDER NAME log NAME OFFSET SIZE endif goto TMP next i
Update: Well I figured out how to put the code in text and run it in quickbms
but it keeps telling me there's the variable index is invalid, there is an error in this tool. I followed the instructions of a youtube video, put the script in first, then the pac, then the output, but it only extracts one snd file before it gives that error message
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Re: Godzilla the Game PS4 Models
The reason you can't open it is because you haven't spammed this shit enough in every thread possible
How about you create 6 more posts?