Kingdom Hearts 3 (PS4) tool. Supports static & skeletal models, maps, textures.
May work with other UE4 games.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Kingdom Hearts 3 (PS4)
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Kingdom Hearts 3 (PS4)
You do not have the required permissions to view the files attached to this post.
Last edited by daemon1 on Tue Jun 16, 2020 7:44 am, edited 9 times in total.
- lionheartuk
- double-veteran
- Posts: 749
- Joined: Tue May 16, 2006 10:55 pm
- Location: Everywhere
- Has thanked: 34 times
- Been thanked: 42 times
Re: Kingdom Hearts 3 (PS4)
Daemon, a beast as always.
Awesome work dude.
I wonder if the exploit for this firmware will become public anytime soon.
Awesome work dude.
I wonder if the exploit for this firmware will become public anytime soon.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Kingdom Hearts 3 (PS4)
Tool released.
Current version only supports skeletal models. Statics/Map support is planned, but no est.
Current version only supports skeletal models. Statics/Map support is planned, but no est.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Kingdom Hearts 3 (PS4)
This is so awesome! I really thought it would take a few years before we'd get KH3 models. Ty for all this . No idea how to do any of this porting stuff, but about to learn heh heh.
-
- ultra-n00b
- Posts: 8
- Joined: Mon Sep 06, 2010 4:59 am
- Has thanked: 10 times
- Been thanked: 4 times
Re: Kingdom Hearts 3 (PS4)
Amazing work. I wasn't expecting this to be achieved so soon. I really want to extract the models from Tangled. Would anyone be able to share the game files with me?
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
-
- ultra-n00b
- Posts: 7
- Joined: Sat Sep 07, 2019 12:59 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: Kingdom Hearts 3 (PS4)
This is awesome! I wish someone would share the game files with me to try this out! I've seen some models ripped with this tool so thank you!
Would be awesome if I had the game files! If anyone can hit me up lemme know!
Would be awesome if I had the game files! If anyone can hit me up lemme know!
-
- ultra-n00b
- Posts: 9
- Joined: Sat Sep 07, 2019 1:08 pm
- Has thanked: 2 times
Re: Kingdom Hearts 3 (PS4)
Great!! Since most people don't extract enemies and bosses is there anywhere we can get a hold of the game files to help with the extracting effort?
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Kingdom Hearts 3 (PS4)
Tool updated: map support.
Usage is similar to IJ2 maps.
First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files.
Then use .UMAP with the tool
notes:
- not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious now. Also no skeletal (moving) meshes and no foliage.
- some meshes have too many UV pairs, this increases size. Some of them are not ever real UVs, just some data stored in UV buffer part, no idea what is that.
Usage is similar to IJ2 maps.
First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files.
Then use .UMAP with the tool
notes:
- not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious now. Also no skeletal (moving) meshes and no foliage.
- some meshes have too many UV pairs, this increases size. Some of them are not ever real UVs, just some data stored in UV buffer part, no idea what is that.