Thanks so much mate, that got it working perfectly. Really impressed by the unreleased characters in this game lol.Bigchillghost wrote: ↑Sat Aug 10, 2019 4:44 am I see. It's caused by the decryptor which didn't update the entries when they're unencrypted. Redownloading the decryptor should work.
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Cyber Hunter Mesh Convertor(CyberConv)
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Re: Cyber Hunter Mesh Convertor(CyberConv)
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Re: Cyber Hunter Mesh Convertor(CyberConv)
Hi,
This tool is awesome. However I ran into an issue, when tried to unpack
Creative Destruction npk.
It doesn't matter which bms script I tried, none of them worked.
Aluigi's nxpk script is working, but gave me 18k nameless file, and it is really hard to get what i need.
Ccould you please take a look?
Thank you!
This tool is awesome. However I ran into an issue, when tried to unpack
Creative Destruction npk.
It doesn't matter which bms script I tried, none of them worked.
Aluigi's nxpk script is working, but gave me 18k nameless file, and it is really hard to get what i need.
Ccould you please take a look?
Thank you!
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Re: Cyber Hunter Mesh Convertor(CyberConv)
Coz the data is encrypted.
Here's aluigi's srcipt with extra code for extension filtering. Should handle all cases other than Cyber Hunter.
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Re: Cyber Hunter Mesh Convertor(CyberConv)
Use the script posted above for any games other than Cyber Hunter, MARVEL Super War and Onmyoji Arena. If they output without proper names, then they don't have any.
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Re: Cyber Hunter Mesh Convertor(CyberConv)
Thank you so much for the tool, can you somehow convert those animations to make them able to use in fbx?
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Re: Cyber Hunter Mesh Convertor(CyberConv)
Hello Bigchillghost, thank you for allthe awesome tools you made, I tried to extract models from Marvel Super War of today update, but I have the following error when using tool on a high model npk file:
I used NetEase NPK (EXPK) Archive Decryptor, then quickBMS on the decrypted npk with npkUnpackerExtFilter:
Did I do something wrong or npk are now different ?
Samples as of Sea release :
High models :
https://www.mediafire.com/file/7y6yg98c ... gh.7z/file
Low models :
https://www.mediafire.com/file/iur6j0wk ... ro.7z/file
Have a nice Christmas and New Year btw everyone
I used NetEase NPK (EXPK) Archive Decryptor, then quickBMS on the decrypted npk with npkUnpackerExtFilter:
Did I do something wrong or npk are now different ?
Samples as of Sea release :
High models :
https://www.mediafire.com/file/7y6yg98c ... gh.7z/file
Low models :
https://www.mediafire.com/file/iur6j0wk ... ro.7z/file
Have a nice Christmas and New Year btw everyone
Last edited by huitbgoiouythy on Sat Aug 29, 2020 10:06 pm, edited 1 time in total.
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Re: Cyber Hunter Mesh Convertor(CyberConv)
According to the error message you were using the correct script so you did everything correct.huitbgoiouythy wrote: ↑Thu Dec 19, 2019 11:02 am I used NetEase NPK (EXPK) Archive Decryptor, then quickBMS on the decrypted npk with npkUnpackerExtFilter:
...
Did I do something wrong or npk are now different ?
Did these files come from the obb package or you downloaded them in game? According to the info table in these files they seem to be using another compression algorithm. I'll test it later.
For this npk file it's a field in the header that makes it bypass the decryption on the data. Just change the byte at offset 8 as below: That should do the trick for now.
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Re: Cyber Hunter Mesh Convertor(CyberConv)
EDIT with updated hero low.npk : Very sorry, I've just noticed that I have several obb file in Marvel Super War and I think I uploaded an hero low/npk from a previous update(the high asset I uploaded are for sure from latest update) I opened this time the latest obb I have with the following 08 value :03 this time :
https://www.mediafire.com/file/ksxhok7j ... ad.7z/file
Thank you Bigchillghost!, the byte 08 trick worked perfectly for the hero.npk (after decryption and using same bms script) for low model
The High model npk comes from downloaded asset via the game, they have an option to download high quality asset that gives 3 new file for higher hero, scene and sounds file.
https://www.mediafire.com/file/ksxhok7j ... ad.7z/file
Thank you Bigchillghost!, the byte 08 trick worked perfectly for the hero.npk (after decryption and using same bms script) for low model
The High model npk comes from downloaded asset via the game, they have an option to download high quality asset that gives 3 new file for higher hero, scene and sounds file.
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Re: Cyber Hunter Mesh Convertor(CyberConv)
That explains everything. They changed the encryption key, though it's still using zlib compression. Guess this method is blocked for now untill the new key is found.huitbgoiouythy wrote: ↑Thu Dec 19, 2019 3:22 pm I've just noticed that I have several obb file in Marvel Super War and I think I uploaded an hero low/npk from a previous update(the high asset I uploaded are for sure from latest update) I opened this time the latest obb I have with the following 08 value :03 this time :
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Re: Cyber Hunter Mesh Convertor(CyberConv)
Well the compression is one of the oodle algorithms actually. And the first 255 bytes of the key are:Bigchillghost wrote: ↑Thu Dec 19, 2019 4:46 pmThey changed the encryption key, though it's still using zlib compression.
Code: Select all
B7 58 0D 19 78 5F 49 3F 21 BD D9 07 87 27 F9
8E 91 72 39 E2 86 8A CF 72 4B EF 58 9A 86 C0
AD 0B CA A2 EC 4C 6C 1A A2 4F 97 84 F2 1D EB
FA 54 8D 62 2A 4D 69 B5 E4 F0 FC 84 36 B2 31
A5 80 3B D2 03 B6 90 71 CF B2 4C 63 C0 E9 7B
53 B3 F3 54 FE 31 E5 9E 21 A3 78 41 C7 9C D0
EA D2 D5 F0 F5 D6 4D AC 5A 9B BC 06 BB 10 F2
1B 93 2C 88 60 82 D2 E8 31 EA D2 17 6D EB 9F
23 F9 7F A9 76 A2 5D B3 DD C6 29 52 8F 47 19
22 B8 20 61 BB E5 9D 83 E1 79 4E E5 31 2E 6F
F1 93 99 08 9A 42 0D FA 10 8B 4B 57 7E 20 CC
24 A3 4D 18 60 E2 68 2D 20 16 E5 FC B2 1D 6F
DB AE 3A DE C2 C9 F6 1F DA 82 05 9B A9 F7 A1
41 88 EB EE BF B6 8C 45 04 D1 AD CD A8 C6 D3
1A BB 0A 95 62 BE 10 A7 32 C7 15 BD BB 31 A2
D7 1C EB 3E B6 88 2C 21 EF EF C1 39 D8 C3 BE
61 37 FD C8 18 AE 11 93 36 F6 22 BA 81 83 48
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Last edited by Bigchillghost on Thu Dec 26, 2019 4:42 am, edited 1 time in total.
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Re: Cyber Hunter Mesh Convertor(CyberConv)
Oops... Seems that I zipped the file when it's been opened by an hex editor.
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