This is the other half of the challenge League of Angels III has to offer: The textures. They come in the .dxt format, for which I found out that it is an ATF Texture. That would make it some kind of Adobe-based texture - here's the result of the TrIDNET analysis:
Match: 100,0%
Ext: ATF
Type: ATF Texture
Pts: 3000/1
The files in question are these two (I lead to the archived file!)
Is there any program which can open these files? If they're archived files - which I can't think of - what kind of archived files are those?
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[Help] League of Angels III DXT textures?
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Re: [Help] League of Angels III DXT textures?
there is some tools here to work on atf files.
https://github.com/hajimeku/atf-test-tool
or more specifically here:
https://github.com/hajimeku/atf-test-to ... TF/atftool
ATFViewer.exe is a GUI tool that will open your 2 samples for viewing and some info,
and atf2pvr.exe is a commandline tool that can only seem to convert your dxt1 sample,
but the pvr header created by the program looks strange to me.
https://github.com/hajimeku/atf-test-tool
or more specifically here:
https://github.com/hajimeku/atf-test-to ... TF/atftool
ATFViewer.exe is a GUI tool that will open your 2 samples for viewing and some info,
and atf2pvr.exe is a commandline tool that can only seem to convert your dxt1 sample,
but the pvr header created by the program looks strange to me.
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Re: [Help] League of Angels III DXT textures?
I found part of the solution, but now it cries for Android platform tools... League of Angels III runs - as far as I know - only on PC, so:
Is there any chance to get PC platform tools?
Is there any chance to get PC platform tools?
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Re: [Help] League of Angels III DXT textures?
what part of solution did you find, any good source code?
it looks like each mip is lzma compressed though.
it looks like each mip is lzma compressed though.
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Re: [Help] League of Angels III DXT textures?
I need Adobe Flex SDK to run it - that comes up when trying to run the tool and that additional program isn't installed at all.
What are the mip's you're talking about? Do I still have an archive in an archive? I'm wondering 'cause when I try to open them with 7z, it throws out an error saying that the file can't be opened as an archive...
Btw: If you want to shorten the way of discussing that with me, I'm also on the official Discord (display name there's my username here)
EDIT wants to note:
I found out some more stuff about those .dxt files from the opening post - it seems this format is pretty common in the games business and they get used as a container file for textures, which in turn allows bigger textures at a smaller video memory usage. How could help this transferred to the textures from this game? And how did you manage to get the tool to open the files?
What are the mip's you're talking about? Do I still have an archive in an archive? I'm wondering 'cause when I try to open them with 7z, it throws out an error saying that the file can't be opened as an archive...
Btw: If you want to shorten the way of discussing that with me, I'm also on the official Discord (display name there's my username here)
EDIT wants to note:
I found out some more stuff about those .dxt files from the opening post - it seems this format is pretty common in the games business and they get used as a container file for textures, which in turn allows bigger textures at a smaller video memory usage. How could help this transferred to the textures from this game? And how did you manage to get the tool to open the files?
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Re: [Help] League of Angels III DXT textures?
Files are back up again - need a helping hand with converting them into a useful format (like .png)...
Working in shift prevents me from working full-time on that stuff...
Working in shift prevents me from working full-time on that stuff...
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Re: [Help] League of Angels III DXT textures?
install Adobe Air
https://www.adobe.com/products/air.html
then install this ATF plugin
https://vamapaull.com/atf-to-png-converter-tool/
rename the extension of your samples from dxt to atf then open
them with the converter and they will convert to png immediately
and write to a folder named "PNG" in the same location as samples.
https://www.adobe.com/products/air.html
then install this ATF plugin
https://vamapaull.com/atf-to-png-converter-tool/
rename the extension of your samples from dxt to atf then open
them with the converter and they will convert to png immediately
and write to a folder named "PNG" in the same location as samples.
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Re: [Help] League of Angels III DXT textures?
Hello, acewell, I heard from bigchildghost that you have a special research on mapping. I want you to help me see if this encrypted TGA map can be converted into a normal TGA image. I hope to get your help.Acewell wrote: ↑Fri Nov 08, 2019 2:08 pm install Adobe Air
https://www.adobe.com/products/air.html
then install this ATF plugin
https://vamapaull.com/atf-to-png-converter-tool/
rename the extension of your samples from dxt to atf then open
them with the converter and they will convert to png immediately
and write to a folder named "PNG" in the same location as samples.
This is my post:
viewtopic.php?f=18&t=21363&p=157607#p157607
Hope to get your help。