Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Disaster Report 3 .GMO
- barquetin16
- beginner
- Posts: 20
- Joined: Mon Mar 20, 2017 5:16 pm
- Has thanked: 8 times
- Been thanked: 1 time
Disaster Report 3 .GMO
Hi, I was looking into the files from this game and i notice that the characters .GMO have the header CMPS instead of the normal OMG, i try deleting the extra header but it did not work. Can someone please help me.
You do not have the required permissions to view the files attached to this post.
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: Disaster Report 3 .GMO
assumed to be compressed data - you could try a "brute force" comtype_scan (Aluigi) with 100s of compression types.
see here for example:
viewtopic.php?f=16&t=13222&p=108886&hil ... pe#p108886
see here for example:
viewtopic.php?f=16&t=13222&p=108886&hil ... pe#p108886
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- barquetin16
- beginner
- Posts: 20
- Joined: Mon Mar 20, 2017 5:16 pm
- Has thanked: 8 times
- Been thanked: 1 time
Re: Disaster Report 3 .GMO
Hi there, thanks for the reply i just finish testing this method but it didn't work. This time i am attaching an uncompressed .GMO from the game for compare(in the game the clothes are uncompress but the characters and the maps are compress) . Maybe someone can make a script for it.
You do not have the required permissions to view the files attached to this post.