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Collada .DAE open and convert

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SporeAltair
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Collada .DAE open and convert

Post by SporeAltair »

How I hate this format.

I have a model from the game Godzilla PS4 2015. Model in .dae format.

I do not know how to open it, Blender, FBX Converter, 3DS Max, all these programs give an error.
There is also an option to edit .dae through XML, but when I open .dae in NotePad++, strange hieroglyphs open up for me.

When the computer is free, I'll drop the archive with the models.
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Re: Collada .DAE open and convert

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roswell
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Re: Collada .DAE open and convert

Post by roswell »

They're not Collada .dae. They're PhyreEngine game files. They're binary files with reversed 'RYHP' magic header. PHYR = PhyreEngine.
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Re: Collada .DAE open and convert

Post by shakotay2 »

You can use hex2obj to display the mesh:
.
machinehand.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Collada .DAE open and convert

Post by SporeAltair »

And what about the bones?
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Re: Collada .DAE open and convert

Post by shakotay2 »

Don't have the time to get the joints (in pl06_mechagidra.dae for example) atm, sorry.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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