Here's a picture of the Clementine that will be in the game that I am working, it's not the complete version.
Once it appears in the game, credits will be given to Telltale and RandomTBush. (No money will be made of this)
When adding the ink, it wasn't 100% the same as on the original game. So I opened the file in photoshop and only selected the white areas and left all the black and a bit of the grey areas out:
After doing this, it looked pretty similar to the original one you see in the game, you can do this with all the other ink textures.
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Telltale Games "Almost-All-In-One" Model Importer
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Re: Telltale Games "Almost-All-In-One" Model Importer
I've already answered this before, so I'll just quote what I said earlier:GrimTheReaper92 wrote: ↑Wed Jun 05, 2019 2:00 pmHi Everyone,
Quick question to everyone.
There is a way to export animation to with Characters model?
Thanks!
RandomTBush wrote: ↑Fri Feb 10, 2017 10:35 pmPrecisely. I have absolutely no knowledge as to how to read animations, let alone set up 3DS Max's keyframing and such through the MaxScript, so right now I won't be able to do that.jayko wrote:As amazing as that would be, I think exporting animations is an entirely different ballgame to models and textures. But that's just my basic understanding - you'd have to hear confirmation from the man himself.Maximmum wrote:Hi RandomTBush i want to ask you a question, is it possible to somehow export Animations from telltale games(i mean .anm and .chore files), it would be really awesome if you add "Export Animation" to your script!
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Re: Telltale Games "Almost-All-In-One" Model Importer
I can't wait to try that game out, hope you will release it publicly!Annie2 wrote: ↑Thu Jun 06, 2019 7:45 am Here's a picture of the Clementine that will be in the game that I am working, it's not the complete version.
Once it appears in the game, credits will be given to Telltale and RandomTBush. (No money will be made of this)
When adding the ink, it wasn't 100% the same as on the original game. So I opened the file in photoshop and only selected the white areas and left all the black and a bit of the grey areas out:
After doing this, it looked pretty similar to the original one you see in the game, you can do this with all the other ink textures.
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Re: Telltale Games "Almost-All-In-One" Model Importer
Does anyone know why when I export to Maya from 3ds Max some of the skinning is messed up? Like a few verts didn't get bound at all. I tried it in Maya 2016 and 2018 and got the same.
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Re: Telltale Games "Almost-All-In-One" Model Importer
Have you exported it as .FBX and opened in maya? If yes and this happened, maybe try exporting as another 3d format, and see how it goes with those. Because this happened once to me and I exported as another 3d format, and it worked fine after that.
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Re: Telltale Games "Almost-All-In-One" Model Importer
No, this was answered literally a few posts ago, on this same page.
RandomTBush wrote: ↑Thu Jun 06, 2019 10:23 pmI've already answered this before, so I'll just quote what I said earlier:GrimTheReaper92 wrote: ↑Wed Jun 05, 2019 2:00 pmHi Everyone,
Quick question to everyone.
There is a way to export animation to with Characters model?
Thanks!
RandomTBush wrote: ↑Fri Feb 10, 2017 10:35 pmPrecisely. I have absolutely no knowledge as to how to read animations, let alone set up 3DS Max's keyframing and such through the MaxScript, so right now I won't be able to do that.jayko wrote:
As amazing as that would be, I think exporting animations is an entirely different ballgame to models and textures. But that's just my basic understanding - you'd have to hear confirmation from the man himself.
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Re: Telltale Games "Almost-All-In-One" Model Importer
So, I was importing some models from Minecraft: Story Mode from both seasons.
All Season One models import correctly.
Most Season Two models import correctly, but some of them come up with an error saying:
I have very little knowledge of 3DS Max in general. (In the past, I always used Blender or Cinema 4d, but I downloaded 3DS Max specifically to use this script) However, details that I can provide is that I am using 3DS Max 2020.
Any help would be appreciated.
All Season One models import correctly.
Most Season Two models import correctly, but some of them come up with an error saying:
I have very little knowledge of 3DS Max in general. (In the past, I always used Blender or Cinema 4d, but I downloaded 3DS Max specifically to use this script) However, details that I can provide is that I am using 3DS Max 2020.
Any help would be appreciated.
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Re: Telltale Games "Almost-All-In-One" Model Importer
Yeah, I'm aware of that issue (I accidentally caused it by not fully testing material importing for that game specifically, oops!), hopefully I'll have some time to work on a fix for that in the next few days.ThePlayaJam765 wrote: ↑Fri Jul 19, 2019 2:24 pm So, I was importing some models from Minecraft: Story Mode from both seasons.
All Season One models import correctly.
Most Season Two models import correctly, but some of them come up with an error saying:
*image*
I have very little knowledge of 3DS Max in general. (In the past, I always used Blender or Cinema 4d, but I downloaded 3DS Max specifically to use this script) However, details that I can provide is that I am using 3DS Max 2020.
Any help would be appreciated.
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Re: Telltale Games "Almost-All-In-One" Model Importer
I found a rigging error with Season 2 Kenny’s model from The Walking Dead Collection where if you rotate its leg_l bone and leg_r bone, the shoes have this error.
Re: Telltale Games "Almost-All-In-One" Model Importer
could someone please tell me how this works? i don't have any program to open the .bms/.ms files with. i just found out about this forum from a reddit post where there was louis' letter to clem and i thought it was interesting
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Re: Telltale Games "Almost-All-In-One" Model Importer
for BMS you need Aluigi QuickBMS extractor
https://aluigi.altervista.org/quickbms.htm
MS are Autodesk 3ds Max scripts, you need 3dMax in order to open them.
Re: Telltale Games "Almost-All-In-One" Model Importer
For some reason, extracting the textures for the KnifeKABAR doesn't work with QuickBMS though all previous textures I tried extracting did.