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Star Wars - The Old Republic - Beta

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ZeroGravitas
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Re: Star Wars - The Old Republic - Beta

Post by ZeroGravitas »

probe88 wrote: Mon Jun 24, 2019 8:13 pmNow i will try just replace
chest_armor01_bmn_heavy_sw_a07_hooddown.gr2 with chest_armor01_bmn_heavy_sw_a07_hoodup.gr2
My guess is that it should work. Good luck!
probe88
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Re: Star Wars - The Old Republic - Beta

Post by probe88 »

ZeroGravitas wrote: Mon Jun 24, 2019 8:19 pm
probe88 wrote: Mon Jun 24, 2019 8:13 pmNow i will try just replace
chest_armor01_bmn_heavy_sw_a07_hooddown.gr2 with chest_armor01_bmn_heavy_sw_a07_hoodup.gr2
My guess is that it should work. Good luck!
Damn..

It asks me to make file smaller because original file is smaller than new
ZeroGravitas
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Re: Star Wars - The Old Republic - Beta

Post by ZeroGravitas »

Argh: That's something that was mentioned in the thread about the nude mod. For some reason the game checks that the files aren't bigger than the originals. The author, when redoing the textures to show nipples and genitalia, had to be careful to keep them under their original filesize :( .

For the mesh files a possible solution could be to use the reduced polygon count versions that the game uses when the objects are too distant to the camera, instead. Those have a ".lod" in their filenames (I think it means "level of detail"). Say:

chest_armor01_bmn_heavy_sw_a07_hoodup.lod.gr2

(it might be necessary to rename it, deleting the ".lod" part)

I don't know how worse-looking they are :(
Last edited by ZeroGravitas on Wed Sep 04, 2019 8:08 pm, edited 1 time in total.
probe88
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Re: Star Wars - The Old Republic - Beta

Post by probe88 »

ZeroGravitas wrote: Mon Jun 24, 2019 8:35 pm chest_armor01_bmn_heavy_sw_a07_hoodup.lod.gr2

(it might be necessary to rename it, deleting the ".lod" part)

I don't know how worse-looking they are :(
Yeah it worked..

But still no changes in game (i checked gr2 file was really changed)

seems i am missing smth
probe88
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Re: Star Wars - The Old Republic - Beta

Post by probe88 »

ZeroGravitas if you can, can you search for "16140952691667918224" through all files extracted.. Does it mentioned somewhere?
ZeroGravitas
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Re: Star Wars - The Old Republic - Beta

Post by ZeroGravitas »

Sorry, I'm finding nothing out of that reference :(
probe88
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Re: Star Wars - The Old Republic - Beta

Post by probe88 »

ZeroGravitas wrote: Mon Jun 24, 2019 9:23 pm Sorry, I'm finding nothing out of that reference :(
Ty very very much for helping and answering my noob questions.

I dont give up. Finally it should be somewhere in the game.
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Re: Star Wars - The Old Republic - Beta

Post by ZeroGravitas »

I'm as much of a noob myself, so no worries :)

I see from your posts that this reference number comes from the XML block for Darth Scotia's chest. Sadly, those long Ids at the head of those blocks never seem to be useful for anything when searching for parts: At least I've never found matches for them. Only the other Ids (ModelId, MaterialIndex and such) seem to be useful.
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Re: Star Wars - The Old Republic - Beta

Post by probe88 »

ZeroGravitas have you ever "played" with dds?

i downloaded plugin for photoshop - edit dds, but dunno what option i need to choose when save.
ZeroGravitas
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Re: Star Wars - The Old Republic - Beta

Post by ZeroGravitas »

probe88 wrote: Mon Jun 24, 2019 9:49 pm ZeroGravitas have you ever "played" with dds?

i downloaded plugin for photoshop - edit dds, but dunno what option i need to choose when save.
I'm afraid not :( I've found a couple of free apps that read and convert .dds, too. Perhaps, when previewing the original .dds, they might show information about what options to choose:

https://www.xnview.com/en/xnview/
https://www.xnview.com/en/xnconvert/

There are a lot of other utilities around. I believe GIMP has native support for the format

https://www.gimp.org/

I'm going to have to leave my computer now. I'll keep an eye on the thread to see if I can be of more help. Good luck! :)
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Re: Star Wars - The Old Republic - Beta

Post by probe88 »

ZeroGravitas I just swap first texture!

Huge big enormous thanks for your help!!!

It looks awful shiny seems i f***d up with n dds, but at least in working))
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Re: Star Wars - The Old Republic - Beta

Post by ZeroGravitas »

Fantastic!

The shininess problem could be because of other texture files associated to every model. The ones ending with a "_d.dds" hold the colors of the model, but there are others:

• The ones ending in "_s.dds" hold the way the parts of the models shine.
• The ones ending in "_n.dds" hold the model's surface relief, so to speak (the Normals).
• There are others, ending in "_m.dds" and "_h.dds", that hold things like what areas are affected by a dye, what parts of the model have light, etc.

So perhaps you could try repeating what you did before to the .dds files ending in "_s.dds" and see what happens. It's a bit of boring work, but… :|
Last edited by ZeroGravitas on Wed Sep 04, 2019 8:10 pm, edited 1 time in total.
probe88
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Re: Star Wars - The Old Republic - Beta

Post by probe88 »

By some reason texture i swaped - changed in game, but remain old one in cutscene and character creation window
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Re: Star Wars - The Old Republic - Beta

Post by ZeroGravitas »

Yeah :( . Some version of this tool and the scripts posted in that original thread work with the character selector and cutscenes, but only for the female characters. I don't know what the trick is to make it work with male ones yet.
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Re: Star Wars - The Old Republic - Beta

Post by ZeroGravitas »

A question of my own: Has anybody constructed an Outbreak Response Lightsaber (the one sold by the Rakghoul Event vendor)? Sadly, Jedipedia has no Model IDs for this one. I'm trying to see if this lightsaber is just like some other one with just some glowy textures added.
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