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NFS Hot Pursuit DLC 3d models (PS3/X360)

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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 »

shakotay2 wrote: Sat Apr 20, 2019 9:43 am One of assumed 19 submeshes:
X360-11_C0_41_B1_model-dat.png
(not sure about uvs; guess for half floats)
Any news?
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by DGIorio »

I've started working on a Blender Importer addon for HP2010 (PS3 version), I might finish it soon. I would be grateful if someone could send me the SHADERS and VEHICLETEX files from PS3 version, right now I'm using the PC ones, but using the ps3 version would be better.

Image
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by shakotay2 »

zimex25 wrote: Wed May 22, 2019 7:42 pmAny news?
I made a quick 'n dirty quickhack for XBOX _model.dat files, so don't expect too much:
Make_obj-NFS_HP-XBOX.zip

Code: Select all

    NFS Hot Pursuit, XBOX version

### Not to be used with PC _model.dat files! ###

You'll need Make_obj-NFS_HP-XBOX.exe and dlls from Make_obj-NFS_HP-XBOX.zip
 (and Hex2obj_0.24x.exe)
AND the files in hex2obj_0.24c.zip:
https://forum.xentax.com/viewtopic.php?f=29&t=10894&p=142434&hilit=+actual#p142434

There's some superfluous vertices in some submeshes and I don't have the time to 
solve this properly because I'm too busy with RL concerns atm so fix it for yourself,
please - you may hate it. (If so then don't use this solution, please.)

(Three models tested only; for FF_CE_20_9D_model.dat some SMs seem to be missing.)

Here we go
-----------

- start Make_obj-NFS_HP-XBOX.exe and load a *_model.dat file
- H2O files 0 to x are being created (not obj as told in first line)
- close the app

------------------------------
- start Hex2obj_0.24x.exe and load the same *_model.dat as before
- File SaveAs Mmesh
  (it reads "Mmesh", not "mesh", well)

- read the pop window's text and do as you're told

- for each H2O file an obj file should be created

HTH
shak-otay


"importing to blender"
----------------------
import single obj with wavefront importer
or use .py script

When executing load_multi_obj_blender2.69.py in a blender Text Editor window 
make sure to have set "path_to_obj_dir" to YOUR NFS (with obj) directory.

(obj files in a maybe contained subdirectory are being loaded, too)
------------------------------------

btw:
- first ASCII line in 43_95_C3_AE_model_8.obj for example contains: 
  43_95_C3_AE_model.dat_16.h2o
(keep in mind that the numbers (8 and 16 here) are different, sorry for that)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by shakotay2 »

43_95_C3_AE_model.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by DGIorio »

Blender Import Addons
Importer addons for viewing models and collisions from Burnout Paradise (PC and PS4), Burnout 5 (X360), Need for Speed Hot Pursuit 2010 (PC and PS3) and Need for Speed Most Wanted 2012 (PC and PS3). It's an improved version of Noesis model viewer plugins with support for multimaterial meshes, multiple UVs and texture types.

Download
DGI_BlenderAddons
Download the following files "..._BlenderAddons", "..._Library" of the game you want to visualize the models and "nvidia-texture-tools".

Install
For installing it on Blender, use the option "Install from File" on the Add-ons tab and choose each .zip files (it's not necessary to extract the files). Then, active the addons on "User Preferences" at Add-ons tab. There are tutorials about it on Youtube and Blender wiki.

Usage
Firstly, unpack/extract the file (BIN./.BNDL) using the unpacker I made for Noesis (DGI_NoesisPlugins).
After that, you go on blender -> File -> Import -> NFSHP/MW/BP. In the import screen, you can import the model by many ways, however the best way is importing the file that is inside the folder 06_01_00_00 (00_00_01_06 for PS3, aka GraphicsSpec), it will load the whole vehicle model. For map files (TRK) the equivalent file is in the folder 50_00_00_00 (00_00_00_50 for PS3, aka InstanceList).
So, in the import screen select the file inside the folder 06_01_00_00 and press enter.

Thanks zimex25 and mono24 for file samples.
Last edited by DGIorio on Tue Nov 02, 2021 3:05 pm, edited 2 times in total.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by mono24 »

For those that wonder, regarding post above, you still need Noesis and its required Unpacker of the game to extract assets first in order to use Blender add-on for importing .dat files for both VEH/TRK.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 »

DGIorio wrote: Mon May 27, 2019 12:24 am Blender Import Addons
Importer addons for viewing models and collisions from Burnout Paradise (PC and PS4), Burnout 5 (X360), Need for Speed Hot Pursuit 2010 (PC and PS3) and Need for Speed Most Wanted 2012 (PC and PS3). It's an improved version of Noesis model viewer plugins with support for multimaterial meshes, multiple UVs and texture types.

Download
DGI_BlenderAddons
Download the following files "..._BlenderAddons", "..._Library" of the game you want to visualize the models and "nvidia-texture-tools".

Install
For installing it on Blender, use the option "Install from File" on the Add-ons tab and choose each .zip files (it's not necessary to extract the files). Then, active the addons on "User Preferences" at Add-ons tab. There are tutorials about it on Youtube and Blender wiki.

Thanks zimex25 and mono24 for file samples.
What a Blender version I need? Scripts doesn't work in 2.7x up. for me.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by DGIorio »

zimex25 wrote: Tue Jun 04, 2019 7:57 pm What a Blender version I need? Scripts doesn't work in 2.7x up. for me.
Hmm, I tested the addons on 2.79. I think the issue is an external python library LXML that the script uses. I'm working on a verification that will probably fix it.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 »

DGIorio wrote: Fri Jun 07, 2019 3:38 pm
zimex25 wrote: Tue Jun 04, 2019 7:57 pm What a Blender version I need? Scripts doesn't work in 2.7x up. for me.
Hmm, I tested the addons on 2.79. I think the issue is an external python library LXML that the script uses. I'm working on a verification that will probably fix it.
Thanks, I send PM to you with screen shoot with my problem.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 »

DGIorio wrote: Fri Jun 07, 2019 3:38 pm
zimex25 wrote: Tue Jun 04, 2019 7:57 pm What a Blender version I need? Scripts doesn't work in 2.7x up. for me.
Hmm, I tested the addons on 2.79. I think the issue is an external python library LXML that the script uses. I'm working on a verification that will probably fix it.
Any news?
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by lkw019 »

zimex25 wrote: Fri Mar 29, 2019 5:48 pm Hi! I extracted DLC files from NFS HP 2010 (PS3 and Xbox 360 version). But tools didn't work. One tool - Noesis with NFS HP plugins can extract only textures from PS3 version (https://mega.nz/#!ylEwBKoL!NByp2XdBKoxm ... sWB2jFqSsY)
http://www.mediafire.com/file/eqd4b6cnb ... ES+1.2.rar <- X360 files
https://mega.nz/#!3tVnACBS!YrOYJSLnXb-l ... 2PTwH52EA4 <- PS3 files
I want extract models and I hope will transport DLC for PC version. Thanks for any help.
Yes. I also want to help.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 »

lkw019 wrote: Tue Sep 10, 2019 3:32 am
zimex25 wrote: Fri Mar 29, 2019 5:48 pm Hi! I extracted DLC files from NFS HP 2010 (PS3 and Xbox 360 version). But tools didn't work. One tool - Noesis with NFS HP plugins can extract only textures from PS3 version (https://mega.nz/#!ylEwBKoL!NByp2XdBKoxm ... sWB2jFqSsY)
http://www.mediafire.com/file/eqd4b6cnb ... ES+1.2.rar <- X360 files
https://mega.nz/#!3tVnACBS!YrOYJSLnXb-l ... 2PTwH52EA4 <- PS3 files
I want extract models and I hope will transport DLC for PC version. Thanks for any help.
Yes. I also want to help.
If you have time... Scripts for Blender didn't work, Hex2obj have detroied UV and smooth of mesh.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by shakotay2 »

zimex25 wrote: Wed Sep 11, 2019 10:49 am Hex2obj have detroied UV and smooth of mesh.
I don't see destroyed uvs here:
.
FF_CE_20_9D_model-dat-uvs.png
, they may need some scaling, though.

Anyways, it doesn't make sense for me to waste time with XBOX Need for Speed Hot Pursuit 2010 Models format (.dat)
while an 84k blender python script exists.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by zimex25 »

shakotay2 wrote: Wed Sep 11, 2019 11:41 am
zimex25 wrote: Wed Sep 11, 2019 10:49 am Hex2obj have detroied UV and smooth of mesh.
I don't see destroyed uvs here:
.
FF_CE_20_9D_model-dat-uvs.png, they may need some scaling, though.

Anyways, it doesn't make sense for me to waste time with XBOX Need for Speed Hot Pursuit 2010 Models format (.dat)
while an 84k blender python script exists.
So interesing, when I had Win 7 and 3ds Max 2019, UV mapper was destroied but when I have Win 10 and 3ds Max 2020 everything is good. But some bugs is still avaible.. Smooth and glitch. Okay I can delete single poly but with smooth is too hard.
https://imgur.com/xvOMLnC
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Post by DGIorio »

I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360.

https://drive.google.com/open?id=10DGQF ... idR-8lhNxe

(That is the same download link as the one in the previous post)
I will update my previous post (May 26, 2019) with some usage instructions.
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