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Black Clover: Quartet Knights Models (Noesis Script)
Re: Black Clover: Quartet Knights Models (Noesis Script)
were you able to find a script for the .xet and .ldm file for Death end reQuest Pc?
Re: Black Clover: Quartet Knights Models (Noesis Script)
I think you can just batch rename those to .tex and .mdl since they're just name-inverted extensions for some reason, decompression tool and noesis .mdl and .tex plugin works fine in most cases.
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Here is the updated script for PC. If a model/texture isn't working, then it is probably not important. Don't ask for fix please.
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Hello
is it possible to extract animations?
Thx for help
is it possible to extract animations?
Thx for help
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- beginner
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Re: Black Clover: Quartet Knights Models (Noesis Script)
I dont understand how work BC_TexFinder.exe
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Model textures are only applied if they are in the same directory as the .mdl file. First of all make sure you have decompressed these 3 folders : "5E12DE0D", "FA61C1D7", "FC397BB3". Now drag and drop a .mdl file on the BC_TexFinder.exe. It will copy all the necessary textures to the model directory. Load the .mdl file in Noesis, and it should have the textures applied.
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1) I unpack .mdl and .tex and .mdc of folder "5E12DE0D", "FA61C1D7", "FC397BB3"
2) I copy all unp_.mdl and unp_.tex and unp_.mdc in only one folder
3) I drop unp_.mdl on BC_TexFinder.exe
But I dont have texture applied
How work BC_TexFinder.exe?
-----------------------------------------------------------------------------------------------
Model textures are only applied if they are in the same directory as the .mdl file. First of all make sure you have decompressed these 3 folders : "5E12DE0D", "FA61C1D7", "FC397BB3". Now drag and drop a .mdl file on the BC_TexFinder.exe. It will copy all the necessary textures to the model directory. Load the .mdl file in Noesis, and it should have the textures applied.
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1) I unpack .mdl and .tex and .mdc of folder "5E12DE0D", "FA61C1D7", "FC397BB3"
2) I copy all unp_.mdl and unp_.tex and unp_.mdc in only one folder
3) I drop unp_.mdl on BC_TexFinder.exe
But I dont have texture applied
How work BC_TexFinder.exe?
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- beginner
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Re: Black Clover: Quartet Knights Models (Noesis Script)
I find solution for look texture on mesh into Noesis
you have to put all the file mdl tex in a file which keeps the name of: "5E12DE0D"
you have to put all the file mdl tex in a file which keeps the name of: "5E12DE0D"
- kurokairaku
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Any chance you could get the MDC to read on it too? When I try to open the Death End's MDL I get an error on Noesis.
https://i.imgur.com/SXhGt3n.png (Error in question)
Right now since all enemies and characters are in one file, all the textures are sorta conglomerated in one place. with 1712 different tex files to sift through, it would be nice to know which belongs to which. As it stands even Daemons tool seems to hang on the mdc.
Or do you know of a way to find out what tex file belongs to which through the MDC? I'm just plain having trouble reading it due to my lack of experience with hex and coding. Any help appreciated.
Edit: Nvm, the thing gets hashed anyways, and Ninja Ripper doesnt work with Death End so no such thing as getting out Textures. That way.
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Re: Black Clover: Quartet Knights Models (Noesis Script)
No plans to support MDC atm. Hash function needs to be found first anyway.
- kurokairaku
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Finding the models are easy just textures are not, so I use Intel GPA now to get textures. I kinda wish though Ninja Ripper works with the game. I really want to make a cool wallpaper render of the beginning house area as I find it to be beautiful, but Ninja Ripper apparently cant see the DrawIndexed call and instead rips out the Draw call, but according to Intel GPA Drawindex is where all the mesh and textures are at. Intel GPA does see the geometry but I have to do it one by one otherwise haha. I heard it is possible to modify the ninja ripper dll but I know nothing of that.
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- ultra-n00b
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Re: Black Clover: Quartet Knights Models (Noesis Script)
how would i export the file from noesis with the textures mapped?
Re: Black Clover: Quartet Knights Models (Noesis Script)
Hey guys, so i'm literally stuck on the first step; I have the GxArchivedFiles, but when i try and use the bms to extract from them it gives me some errors. I've tried extracting directly from the files in the Black Clover Quartet Knights\resource\masterWin64 and it ends up finding no files. If anyone could help i'd really appreciate it. Contact me here: Discord - Unari#4049
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- ultra-n00b
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Re: Black Clover: Quartet Knights Models (Noesis Script)
OMG OMG OMG!!! I managed to rip the characters!! Thank you!!! Will share the files if anyone is interested, but I need to add the textures in to the Blender files Soooooo happy!
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- ultra-n00b
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Re: Black Clover: Quartet Knights Models (Noesis Script)
I'm posting them on my deviant art profile if you're interested deviantart/indiaskapie
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Hi there, I've recently come back to extracting models from this game after getting Mereoleona's DLC and I'm trying to unpack the game files, I know I've done it before but I'm getting an error this time, I got both the .dat and .dath in the same location
I might just be overlooking something
I might just be overlooking something
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Slightly different magic. Try the gundam script maybe : viewtopic.php?p=144363#p144363