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Apex Engine 3ds max plugin
Re: Apex Engine 3ds max plugin
ventuhr I tried with 2 different tools to extract arhive , but no succes..
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Re: Apex Engine 3ds max plugin
RAGE 2 skeletal mesh sample with texture files included, only General Cross for this one
https://drive.google.com/file/d/14ZTc4G ... sp=sharing
I'll upload more like other skeletal and static ones if needed
https://drive.google.com/file/d/14ZTc4G ... sp=sharing
I'll upload more like other skeletal and static ones if needed
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Re: Apex Engine 3ds max plugin
These files are incomplete. You will need meshc, modelc, ddsc files. All of these files are inside ee archive. Those archives cannot be extracted (the header is missing) and I don't know where these data are.ventuhr wrote: ↑Fri May 24, 2019 4:58 pm RAGE 2 skeletal mesh sample with texture files included, only General Cross for this one
https://drive.google.com/file/d/14ZTc4G ... sp=sharing
I'll upload more like other skeletal and static ones if needed
EDIT:
So now I know where these data are, it should be relatively easy to make an extractor.
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Re: Apex Engine 3ds max plugin
RAGE 2, ee, fl , nl, bl archives now can be extracted with R2SmallArchive.
It's part of Apex Toolset V1.2.
It's part of Apex Toolset V1.2.
Re: Apex Engine 3ds max plugin
I think I managed to make it work with current settings
Max plugin needs to be updated though, doesn't work (improper file format error) when trying to import mesh,
Also I think .hrmeshc contains real geometry data that .meshc refers to
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Re: Apex Engine 3ds max plugin
modelc contains material data, and refers to meshc.
meshc contains low resolution meshes and refers to hrmeshc
hrmeshc is high resolution mesh, it contains buffers for highest quality meshes.
Multiple modelc files can refer into single meshc file.
hrmeshc files are stored only inside arc files, besause of their size, and because modelc/meshc are duplicated along of many small archives.
Funny thing, is that all collected small archives (~3200) have size ~26GB, after extracting them all, the size of extracted data is ~3GB. This engine seems like a giant bloatware tbh.
Re: Apex Engine 3ds max plugin
Hey, can you(or anyone here) help me do this? What do I need to extract Primal files, and how do I do it..? Is it possible to get custom content working in the game, as well(re-compressing or something)..?
Thank you!
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Re: Apex Engine 3ds max plugin
Any update on getting the 3ds script to work with Rage 2 models?
here's a link to the bfg extracted if you need something to test with: https://drive.google.com/file/d/1TDrBb2 ... sp=sharing
here's a link to the bfg extracted if you need something to test with: https://drive.google.com/file/d/1TDrBb2 ... sp=sharing
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Re: Apex Engine 3ds max plugin
ApexMax V1.6 has been released.
Added RAGE 2 support.
Upgraded to new library build.
Fixed logging for non unicode versions.
Smaller fixes.
Added RAGE 2 support.
Upgraded to new library build.
Fixed logging for non unicode versions.
Smaller fixes.