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Mortal Kombat 11

Post questions about game models here, or help out others!
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

OK, but you can also extract animation?
sonvedita
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Re: Mortal Kombat 11

Post by sonvedita »

How to color the clothes?
PrimeFIRE94
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Re: Mortal Kombat 11

Post by PrimeFIRE94 »

Does anyone know how to get the revenant skin textures and eye textures?

Thanks!
Straight Edge
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Re: Mortal Kombat 11

Post by Straight Edge »

PrimeFIRE94 wrote: Thu May 16, 2019 10:35 pm Does anyone know how to get the revenant skin textures and eye textures?

Thanks!
The "CHAR_MaterialLibrary.xxx" container has the eye textures.
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ghost777
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Re: Mortal Kombat 11

Post by ghost777 »

In other news. I can now swap every skin mesh on MK11 characters while having facial bones usable instead of facial morphs system. So I have full rigging capabilities of swapping on meshes 😏
64EC48A8-FE04-4033-BF7F-83A44A081D8D.jpeg
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ghost777
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Re: Mortal Kombat 11

Post by ghost777 »

Huge thanks to DAEMON1 for his hard work on these tools!
empatheticone
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Re: Mortal Kombat 11

Post by empatheticone »

Sup guys, I need some help looking for frost's props (supermove, Icecicles, Ice Wave, her fatality drone, kunai's used in victory, ect). It seems that the tool does not find all of the textures required for most of the props that are contained in "CyberFrost_"X"_Fatality" sadly, but a great tool nonetheless.

Here are some of the models that I was talking about https://imgur.com/a/Kj1gkG5
daemon1
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Re: Mortal Kombat 11

Post by daemon1 »

xentaxdork wrote: Tue May 14, 2019 10:13 am It would be SUPER USEFUL if the tool also saved materials info and parameters, like UE Viewer started doing recently
i'm working on this
DotaFSS
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Re: Mortal Kombat 11

Post by DotaFSS »

I know this is different , but help me https://forum.xentax.com/viewtopic.php?f=36&t=20339
4411
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Re: Mortal Kombat 11

Post by 4411 »

Hello folks

I've been trying to extract the textures of various character models such as Kano for example. Some of the textures are fine like the mask maps but for some strange reason the face and body textures seem to be damaged? I can't open with nor Irfanview or photoshop it always tells me the the file header is broken.

I've extracted the meshes witch seem to work fine but without textures it wont help me much...

Any ideas?
MisterNatal
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Re: Mortal Kombat 11

Post by MisterNatal »

4411 wrote: Sat May 18, 2019 9:19 pm Hello folks

I've been trying to extract the textures of various character models such as Kano for example. Some of the textures are fine like the mask maps but for some strange reason the face and body textures seem to be damaged? I can't open with nor Irfanview or photoshop it always tells me the the file header is broken.

I've extracted the meshes witch seem to work fine but without textures it wont help me much...

Any ideas?
Export the textures as TGA to get them open in photoshop, works for me (they are DDS currently and some programs cannot handle that file type)
xentaxdork
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Re: Mortal Kombat 11

Post by xentaxdork »

They are specifically BC7(DX11) DDS textures which is not widely supported like BC5(DX10) DDS textures. It is annoying but you can convert them, say, in Noesis or XnConvert.
thedeclic
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Re: Mortal Kombat 11

Post by thedeclic »

HELLO,WHYYY XPS wont allow me to import the modeL?
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Mclarenh
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Re: Mortal Kombat 11

Post by Mclarenh »

Does anyone know where to find texture for full body?
1.jpg
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Darkhowlings
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Re: Mortal Kombat 11

Post by Darkhowlings »

Mclarenh wrote: Sun May 19, 2019 4:56 am Does anyone know where to find texture for full body?
1.jpg
I search for a while, and, I think they don't exist.
Those model are for test animation as it can see here:

https://www.youtube.com/watch?v=xldFD8jtQrY

So, its like impossible to find any texture of the fullbody as they don't exist.
And quite doubt someone could make texture that match the heads, because the heads & skin texture are really realistic
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