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avengers playground

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RogerDelmar
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Re: avengers playground

Post by RogerDelmar »

Hi. I have extracted the Detective Pikachu AR Stickers using the Nosis plugin above. However, I'm having issues putting the extracted png textures on the model. I'm using Blender and the texture is covering the whole model, not part of it like it's supposed to. Plus, it's multiple textures. If you all know of a solution to fix the texture issues, please let me know. Thank You.
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Re: avengers playground

Post by justshopatkmart43 »

Haven't tried the noesis script yet, but it could be flipped UV's
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RogerDelmar
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Re: avengers playground

Post by RogerDelmar »

justshopatkmart43 wrote: Tue May 14, 2019 12:46 pm Haven't tried the noesis script yet, but it could be flipped UV's
I'll see if that's the case. I'll re-export it to make sure. Thanks.
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Re: avengers playground

Post by Bigchillghost »

RogerDelmar wrote: Tue May 14, 2019 11:56 amthe texture is covering the whole model, not part of it like it's supposed to.
Coz the models are loaded as single meshes whose polygons are broken into discrete faces, thanks to which you can quadify the models with any 3D apps:
bw.jpg
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Re: avengers playground

Post by Bigchillghost »

Use this script for loading as grouped meshes.
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Re: avengers playground

Post by justshopatkmart43 »

Bigchillghost wrote: Wed May 15, 2019 1:36 am
RogerDelmar wrote: Tue May 14, 2019 11:56 amthe texture is covering the whole model, not part of it like it's supposed to.
Coz the models are loaded as single meshes whose polygons are broken into discrete faces, thanks to which you can quadify the models with any 3D apps:
bw.jpg
I have never had good quadify results but that looks super clean. What app did you use to do that?
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Re: avengers playground

Post by Bigchillghost »

justshopatkmart43 wrote: Wed May 15, 2019 2:32 amWhat app did you use to do that?
3Ds Max it is.
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Re: avengers playground

Post by justshopatkmart43 »

Bigchillghost wrote: Wed May 15, 2019 2:48 am
justshopatkmart43 wrote: Wed May 15, 2019 2:32 amWhat app did you use to do that?
3Ds Max it is.
Which version, I'm using quite an old Max, so that's probably the problem
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Re: avengers playground

Post by Bigchillghost »

You still don't get it. There's only one way to quadify these discrete faces, which has nothing to do with the algorithm or the version of the application. That means that any program abled to remove the shared edge of two adjacent triangles can do the job. Note that it works only for models containing at least 2 mesh groups.
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RogerDelmar
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Re: avengers playground

Post by RogerDelmar »

Bigchillghost wrote: Wed May 15, 2019 1:41 am Use this script for loading as grouped meshes.
I'll test that out. Thank You so much! :D
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Re: avengers playground

Post by RogerDelmar »

Oh, and for reference, I'm learning Blender.
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Re: avengers playground

Post by Valamis »

Hi.
I have problem with Charizard lullmodel. When I preview it it has no textures. Also no textures after exporting model. I need help :[
Also there is no material.
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