Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Mortal Kombat 11

Post questions about game models here, or help out others!
Straight Edge
advanced
Posts: 50
Joined: Sun Oct 05, 2014 5:15 pm
Has thanked: 24 times
Been thanked: 7 times

Re: Mortal Kombat 11

Post by Straight Edge »

Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
Farrarie
beginner
Posts: 32
Joined: Sun Mar 19, 2017 11:00 am
Has thanked: 37 times

Re: Mortal Kombat 11

Post by Farrarie »

Straight Edge wrote: Wed May 08, 2019 10:20 pm Shao Kahn's models are stored in the "GEARASSETS_SHA_ScriptAssets.xxx" and "GEARASSETS_SHA_ScriptAssets.psf" containers.
I use the dropbox link
found GEARASSETS_SHA_ScriptAssets.xxx
but didnt find GEARASSETS_SHA_ScriptAssets.psf
can u plz share GEARASSETS_SHA_ScriptAssets.psf
BlackKaos
n00b
Posts: 10
Joined: Mon Oct 10, 2016 12:53 am
Has thanked: 1 time

Re: Mortal Kombat 11

Post by BlackKaos »

Straight Edge wrote: Wed May 08, 2019 10:20 pm Shao Kahn's models are stored in the "GEARASSETS_SHA_ScriptAssets.xxx" and "GEARASSETS_SHA_ScriptAssets.psf" containers.
I know where the models are stored. I'm saying that I don't have the GEARASSETS_SHA_ScriptAssests.psf or the .psf for Shang Tsung or Kano to get the models.
User avatar
ghost777
n00b
Posts: 12
Joined: Fri Mar 02, 2018 10:15 pm
Has thanked: 5 times
Been thanked: 2 times

Re: Mortal Kombat 11

Post by ghost777 »

Straight Edge wrote: Thu May 09, 2019 1:00 am Story mode models aren't worth the trouble imo. They're lower poly and the face rigging is very sloppy. Will keep a look out for the textures though.
Actually story models range in the 90 thousand polys, same as other full models, they just been broken up in a different way that's why the UV are different also. Its due to NRS outsourcing.
PrimeFIRE94
ultra-n00b
Posts: 4
Joined: Thu May 09, 2019 1:39 am

Re: Mortal Kombat 11

Post by PrimeFIRE94 »

Hey guys, How do you merge armatures in blender? I'm not sure if that's a thing, but when I import different parts of the same character, it creates a new armature and I just want one whole armature if that makes sense.

Thanks!
fil1969
veteran
Posts: 146
Joined: Fri Sep 17, 2010 7:44 am
Has thanked: 20 times
Been thanked: 21 times

Re: Mortal Kombat 11

Post by fil1969 »

PrimeFIRE94 wrote: Thu May 09, 2019 2:39 am Hey guys, How do you merge armatures in blender? I'm not sure if that's a thing, but when I import different parts of the same character, it creates a new armature and I just want one whole armature if that makes sense.

Thanks!
I use more 3dmax, but i think you have to select all the armatures then press CTRL+J
Sinnery32
n00b
Posts: 13
Joined: Thu Jan 05, 2017 8:24 am
Has thanked: 2 times
Been thanked: 2 times

Re: Mortal Kombat 11

Post by Sinnery32 »

Guys, and not could you tell me in what archive lies this model ?
Image
You do not have the required permissions to view the files attached to this post.
RedXenox311
beginner
Posts: 25
Joined: Wed May 01, 2019 3:17 pm
Been thanked: 3 times

Re: Mortal Kombat 11

Post by RedXenox311 »

Sinnery32 wrote: Thu May 09, 2019 4:12 pm Guys, and not could you tell me in what archive lies this model ?
Image
look for BGND_CyberLinKueiAssembly.xxx I believe that's where it is. :)
RedXenox311
beginner
Posts: 25
Joined: Wed May 01, 2019 3:17 pm
Been thanked: 3 times

Re: Mortal Kombat 11

Post by RedXenox311 »

Then import into your 3d model program CLK_AS_Cyborg_Sk.mesh.ascii. :)
Farrarie
beginner
Posts: 32
Joined: Sun Mar 19, 2017 11:00 am
Has thanked: 37 times

Re: Mortal Kombat 11

Post by Farrarie »

Guys, can anyone upload GEARASSETS_SHA_ScriptAssets.psf
Straight Edge
advanced
Posts: 50
Joined: Sun Oct 05, 2014 5:15 pm
Has thanked: 24 times
Been thanked: 7 times

Re: Mortal Kombat 11

Post by Straight Edge »

Farrarie wrote: Thu May 09, 2019 7:43 pm Guys, can anyone upload GEARASSETS_SHA_ScriptAssets.psf
https://www.mediafire.com/file/1detznj6jfriz9b/
Farrarie
beginner
Posts: 32
Joined: Sun Mar 19, 2017 11:00 am
Has thanked: 37 times

Re: Mortal Kombat 11

Post by Farrarie »

Straight Edge wrote: Fri May 10, 2019 12:09 am
Farrarie wrote: Thu May 09, 2019 7:43 pm Guys, can anyone upload GEARASSETS_SHA_ScriptAssets.psf
https://www.mediafire.com/file/1detznj6jfriz9b/
GEARASSETS_SHA_ScriptAssets, not GEARASSETS_SKA_ScriptAssets XD
Farrarie
beginner
Posts: 32
Joined: Sun Mar 19, 2017 11:00 am
Has thanked: 37 times

Re: Mortal Kombat 11

Post by Farrarie »

can someone share GEARASSETS_SHA_ScriptAssets.psf plz or atleast update the dropbox files [roll]
Straight Edge
advanced
Posts: 50
Joined: Sun Oct 05, 2014 5:15 pm
Has thanked: 24 times
Been thanked: 7 times

Re: Mortal Kombat 11

Post by Straight Edge »

Farrarie wrote: Fri May 10, 2019 1:26 am can someone share GEARASSETS_SHA_ScriptAssets.psf plz or atleast update the dropbox files [roll]
https://www.mediafire.com/file/3m5ifcl7d7um6s3/
Farrarie
beginner
Posts: 32
Joined: Sun Mar 19, 2017 11:00 am
Has thanked: 37 times

Re: Mortal Kombat 11

Post by Farrarie »

Straight Edge wrote: Fri May 10, 2019 2:06 am
Farrarie wrote: Fri May 10, 2019 1:26 am can someone share GEARASSETS_SHA_ScriptAssets.psf plz or atleast update the dropbox files [roll]
https://www.mediafire.com/file/3m5ifcl7d7um6s3/
Thanks man
Post Reply