Oof, this is awsome, can u share the model ?
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Mortal Kombat 11
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- ultra-n00b
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Re: Mortal Kombat 11
I know I have no right to ask for this but....is someone planning to extract either Scorpion or Sub-Zero?
Re: Mortal Kombat 11
Guys, how to open the .upn file, because when I drag shawkan xxx it only give me the .upn
- ghost777
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Re: Mortal Kombat 11
Scorpion Model. Ive been reading of how you guys are building the models and extracting the textures. I have to admit some of you are doing it the hard way lol. There are a couple ways of doing this, I usually use neosis to convert, then import to 3DMax using Gildor Plugin then Mirror the rig with the object Since the extraction extracts models in wrong direction. I then export to Maya or Lightwave3D for the rest.
As for textures i open the DDS all in Photoshop and color them in by using a overlay or multiply, real easy but time consuming depending on the character lol. I been told i should mention part of my process on this forum from a friend lol, so i did.
As for textures i open the DDS all in Photoshop and color them in by using a overlay or multiply, real easy but time consuming depending on the character lol. I been told i should mention part of my process on this forum from a friend lol, so i did.
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- ultra-n00b
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Re: Mortal Kombat 11
Wow, this looks splendid...I can imagine how much work you've put into it. I hope these little words of mine can motivate you to continue ...
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- beginner
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Re: Mortal Kombat 11
https://imgur.com/a/rZADE0f Does anyone know where to find the missing textures for kabal? I'm bad at finding textures lol
EDIT: I had to change the transparent parts in the skin texture, it works now, guess I gotta edit the colors now
EDIT: I had to change the transparent parts in the skin texture, it works now, guess I gotta edit the colors now
Last edited by Eag1e on Wed May 08, 2019 6:16 pm, edited 1 time in total.
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- MEGAVETERAN
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Re: Mortal Kombat 11
Tool extracts models as correct original data.
Since UE uses left-handed coordinate system, if you load it in right-handed editor, such as 3dmax, it will look mirrored
Re: Mortal Kombat 11
I have been able to rip all the models so far except Shao Kahn, Shang Tsung and Kano which don't have the GEARASSETS_.ScriptAssests.psf
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- MEGAVETERAN
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Re: Mortal Kombat 11
Where are they at? I couldn't find them in the link to the game files they provided. Thank you!
Re: Mortal Kombat 11
same here, cant extract shao khan, and sadly no one want to share his model either
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- advanced
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Re: Mortal Kombat 11
Shao Kahn's models are stored in the "GEARASSETS_SHA_ScriptAssets.xxx" and "GEARASSETS_SHA_ScriptAssets.psf" containers.
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- beginner
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Re: Mortal Kombat 11
if anyone is able to get the textures recolored to there correct colors, can they post it on here?
- ghost777
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Re: Mortal Kombat 11
Ah cool, thanks for the info.
- ghost777
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Re: Mortal Kombat 11
Has anyone found the story mode character textures for the models? Those models are complete but their UVs are different than the skins. Plus the story mode models have bones working for the face.