Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Mortal Kombat 11
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
-
- n00b
- Posts: 11
- Joined: Thu Jun 09, 2016 2:36 am
- Has thanked: 1 time
- Been thanked: 2 times
Re: Mortal Kombat 11
Hello there, i was testing the tool a few days ago, it seems to work great on the characters, i see all the outfits and gear pieces in there with the textures.
Then i tried to test it on the Krypt, to get some NPCs and other stuff, and here’s when i came across my first pronlem. I kept testing the tool with individual Krypt files, there are some cases where it extracts only textures of certain things, but not the model they belong to. In other cases, it doesn’t seem to get everything at all
I can list you the name of the .xxx packages i used here for you to check if you like. In other words, i really appreciate all the work you put into this, just like with your Injustice 2 tool
Then i tried to test it on the Krypt, to get some NPCs and other stuff, and here’s when i came across my first pronlem. I kept testing the tool with individual Krypt files, there are some cases where it extracts only textures of certain things, but not the model they belong to. In other cases, it doesn’t seem to get everything at all
I can list you the name of the .xxx packages i used here for you to check if you like. In other words, i really appreciate all the work you put into this, just like with your Injustice 2 tool
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Mortal Kombat 11
thats useless, because i dont have the gameKabalstein03 wrote: ↑Fri May 03, 2019 4:20 pm I can list you the name of the .xxx packages i used here for you to check if you like
i made all tests with a few character packages people sent me
Re: Mortal Kombat 11
Okay well what if one of us gives you the game?daemon1 wrote: ↑Fri May 03, 2019 5:18 pmthats useless, because i dont have the gameKabalstein03 wrote: ↑Fri May 03, 2019 4:20 pm I can list you the name of the .xxx packages i used here for you to check if you like
i made all tests with a few character packages people sent me
-
- n00b
- Posts: 11
- Joined: Thu Jun 09, 2016 2:36 am
- Has thanked: 1 time
- Been thanked: 2 times
Re: Mortal Kombat 11
Don’t you worry, here’s a link that has all the files of the game, under the Asset folderdaemon1 wrote: ↑Fri May 03, 2019 5:18 pmthats useless, because i dont have the gameKabalstein03 wrote: ↑Fri May 03, 2019 4:20 pm I can list you the name of the .xxx packages i used here for you to check if you like
i made all tests with a few character packages people sent me
https://www.dropbox.com/sh/h6mpsabn66f4 ... o6nta?dl=0
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Mortal Kombat 11
ok i checked Krypt, and it has tons of static meshes with unsupported format.
the tool crashes, so you're not getting complete output
the tool crashes, so you're not getting complete output
-
- n00b
- Posts: 11
- Joined: Thu Jun 09, 2016 2:36 am
- Has thanked: 1 time
- Been thanked: 2 times
Re: Mortal Kombat 11
Try to check all the files with Krypt on their name for other Skeletal meshes, i’m trying to find Ermac and some other things like Kenshi or Goro, and some props as well
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2870 times
Re: Mortal Kombat 11
there are no Skeletal meshes in the files with Krypt on their name, expect a few levers and weaponsKabalstein03 wrote: ↑Fri May 03, 2019 8:35 pm Try to check all the files with Krypt on their name for other Skeletal meshes, i’m trying to find Ermac and some other things like Kenshi or Goro, and some props as well
there are only Kenshi and Goro static statues
-
- n00b
- Posts: 11
- Joined: Thu Jun 09, 2016 2:36 am
- Has thanked: 1 time
- Been thanked: 2 times
Re: Mortal Kombat 11
I’m trying to find this mate right here
You do not have the required permissions to view the files attached to this post.
-
- advanced
- Posts: 50
- Joined: Sun Oct 05, 2014 5:15 pm
- Has thanked: 24 times
- Been thanked: 7 times
Re: Mortal Kombat 11
He's in the container file "BGND_Krypt_ShangTsungIsland.xxx". The model is named "ERM_01"
You do not have the required permissions to view the files attached to this post.
-
- n00b
- Posts: 11
- Joined: Thu Jun 09, 2016 2:36 am
- Has thanked: 1 time
- Been thanked: 2 times
Re: Mortal Kombat 11
Awesome! I’ll export him soon, thank you
Let us know when you update the tool, it says it was edited today but, when i download it i get the same version from May 1
Let us know when you update the tool, it says it was edited today but, when i download it i get the same version from May 1
-
- beginner
- Posts: 25
- Joined: Wed May 01, 2019 3:17 pm
- Been thanked: 3 times
Re: Mortal Kombat 11
Can anyone help me figure out what texture images I need? I'm getting confused with all these textures.
-
- n00b
- Posts: 11
- Joined: Thu Jun 09, 2016 2:36 am
- Has thanked: 1 time
- Been thanked: 2 times
Re: Mortal Kombat 11
Care to elaborate a little more on that?RedXenox311 wrote: ↑Sat May 04, 2019 12:53 am Can anyone help me figure out what texture images I need? I'm getting confused with all these textures.
-
- beginner
- Posts: 25
- Joined: Wed May 01, 2019 3:17 pm
- Been thanked: 3 times
Re: Mortal Kombat 11
basically I'm trying to find the right textures to put in a material in unity to put on noob saibot, but the ones I did find make his armor all black instead of what it should be, I would show a screenshot, but every time I try to on here it doesn't show it in my post. :/
Re: Mortal Kombat 11
I've tried to figure out how to export to the models from the .xxx files but I can't figure it out. I'm only looking for Scorpion and Sub-Zero if anyone has already exported those models.
Thanks!
Thanks!