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Injustice 2 (PC)

Post questions about game models here, or help out others!
Faithfullfaun
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Re: Injustice 2 (PC)

Post by Faithfullfaun »

MK11?
fil1969
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Re: Injustice 2 (PC)

Post by fil1969 »

Faithfullfaun wrote: Thu Apr 25, 2019 7:15 pmMK11?
what else? ;)
chaeldyo
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Re: Injustice 2 (PC)

Post by chaeldyo »

@daemon
Thank you so much, you have no idea how hard I've been looking for ripped MK11 models :')
Looking forward to the rips, appreciate your hard work very much!

p.s and thanks too for the injustice 2 models!
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askB
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Re: Injustice 2 (PC)

Post by askB »

If the Process is the same as IJ2 I can start on MK11, I have ripped most of the IJ2 characters with their gears.
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Re: Injustice 2 (PC)

Post by Sinnery32 »

Hello, I need help with the game "injustice 2" .
I can't figure out which file (.xxx) is the actual 3D model, (and equipment ) of the character I need .
Imagehttps://pp.userapi.com/c855220/v8552201 ... qt74J4.jpg
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askB
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Re: Injustice 2 (PC)

Post by askB »

Sinnery32 wrote: Thu May 02, 2019 12:56 am Hello, I need help with the game "injustice 2" .
I can't figure out which file (.xxx) is the actual 3D model, (and equipment ) of the character I need .
Imagehttps://pp.userapi.com/c855220/v8552201 ... qt74J4.jpg

Which character are you looking for? The model data is stored in a file that looks like this "SZ_MSTR.xxx". That's Sub-Zero's model, and if you wanted Batman, it would be "BM_MSTR.xxx".
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Re: Injustice 2 (PC)

Post by Sinnery32 »

dude, thank you so much.
BlackKaos
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Re: Injustice 2 (PC)

Post by BlackKaos »

Can anyone post the link to the game files again?
41cent
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Re: Injustice 2 (PC)

Post by 41cent »

Thanks for your great works! :]
Last edited by 41cent on Fri May 31, 2019 3:36 pm, edited 1 time in total.
daemon1
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Re: Injustice 2 (PC)

Post by daemon1 »

New test version with options recently developed for MK11:

- face morph export
- skeletal models mirrored (from left to right)
- proper ASCII skeleton with bone rotations

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BlackKaos
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Re: Injustice 2 (PC)

Post by BlackKaos »

Can anyone post the link to download the game files please?
kellernastya
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Re: Injustice 2 (PC)

Post by kellernastya »

Hey! Guys, who can share game files for noesis? Please, I beg you, I really want to try to work with these models.
ARRadiation
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Re: Injustice 2 (PC)

Post by ARRadiation »

Has anyone found any way to colour the textures, there are some textures that have detail and painting over it manually would mean losing that detail?
kellernastya wrote: Wed Jun 19, 2019 6:28 pm Hey! Guys, who can share game files for noesis? Please, I beg you, I really want to try to work with these models.
What files do you need? Are we allowed to share them?
FredBob12
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Re: Injustice 2 (PC)

Post by FredBob12 »

ARRadiation wrote: Thu Aug 29, 2019 9:43 pm Has anyone found any way to colour the textures, there are some textures that have detail and painting over it manually would mean losing that detail?
kellernastya wrote: Wed Jun 19, 2019 6:28 pm Hey! Guys, who can share game files for noesis? Please, I beg you, I really want to try to work with these models.
What files do you need? Are we allowed to share them?
After hourss of torment I finally found the solution. NinjaRipper is great at ripping ALL the textures that the game generates in real-time. All baked up and ready to import. This applies to ALL costumes, combinations and colour schemes. You don't have to draw anything manually. Just re-align them a little in PS to fit the uvs and voila.
Use the program in the topic to rip the models, then rip just the textures with Ninja.
Really hope this helps everyone.
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AxelNoir
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Re: Injustice 2 (PC)

Post by AxelNoir »

FredBob12 wrote: Fri Feb 07, 2020 1:33 am
ARRadiation wrote: Thu Aug 29, 2019 9:43 pm Has anyone found any way to colour the textures, there are some textures that have detail and painting over it manually would mean losing that detail?
kellernastya wrote: Wed Jun 19, 2019 6:28 pm Hey! Guys, who can share game files for noesis? Please, I beg you, I really want to try to work with these models.
What files do you need? Are we allowed to share them?
After hourss of torment I finally found the solution. NinjaRipper is great at ripping ALL the textures that the game generates in real-time. All baked up and ready to import. This applies to ALL costumes, combinations and colour schemes. You don't have to draw anything manually. Just re-align them a little in PS to fit the uvs and voila.
Use the program in the topic to rip the models, then rip just the textures with Ninja.
Really hope this helps everyone.
For the most part this solution actually does work, kudos however the diffuse or albedo textures are unusually dark for some reason. If I want to port these models to the source engine for sfm or such it won't look good. Any workaround?
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