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Mortal Kombat 11

Post questions about game models here, or help out others!
fil1969
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Re: Mortal Kombat 11

Post by fil1969 »

meganmi wrote: Wed May 01, 2019 1:35 pm Anyone figured out where the eye textures are?
maybe i'm wrong but could be in: CHAR_MaterialLibrary.xxx
meganmi
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Re: Mortal Kombat 11

Post by meganmi »

fil1969 wrote: Wed May 01, 2019 2:04 pm
meganmi wrote: Wed May 01, 2019 1:35 pm Anyone figured out where the eye textures are?
maybe i'm wrong but could be in: CHAR_MaterialLibrary.xxx
Found them! Thank you! :D
judgmentfist
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Re: Mortal Kombat 11

Post by judgmentfist »

THANK YOU SO MUCH! can't wait to use this :)
RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 »

What do I do after drag and dropping the .xxx file into the mk11_model, can't figure out how to get the models. :/
judgmentfist
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Re: Mortal Kombat 11

Post by judgmentfist »

very stupid question: what do i with the .unp file once i have it?
edit: not so stupid, someone else just asked too lol. pls help
edit again: SOLVED! the tool creates these sub-folders in your directory. find the contents in there!
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RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 »

can someone type example instructions of how to get noob saibots model? :)
judgmentfist
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Re: Mortal Kombat 11

Post by judgmentfist »

noob extraction - drag and drop gearassets_noo_scriptassets.xxx onto mk11_model.exe, then look for the folders in my screenshot (models, statics, textures); you'll need models and textures. load the mesh.ascii into blender (you'll need the xnalara/xps plugin for this) and look for the correct textures to apply

in general - i'm having problems with textures, some of them export looking like this (this is shinnok's head from the bone temple, or at least it's supposed to be). please help
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RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 »

ok, I got the 3d model thing down, but I need help with what texture images I need, there's to many to look through.
Demonslayerx8
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Re: Mortal Kombat 11

Post by Demonslayerx8 »

daemon1 wrote: Wed May 01, 2019 9:24 am Its only for PC
think you'll be able to add switch support? Would like to see if there's any model differences between PC and Switch (besides shaders).
WhateverDudes
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Re: Mortal Kombat 11

Post by WhateverDudes »

Just tested this out as well, and it works. This is pretty wicked. Any chance on perhaps doing something similar for sounds, music and voice sometime?
judgmentfist
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Re: Mortal Kombat 11

Post by judgmentfist »

thank you a million times for this! i have a port in progress for cetrion now, here's how she's looking. so so so many thanks once again. this is incredible to finally be able to do this!
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RedXenox311
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Re: Mortal Kombat 11

Post by RedXenox311 »

is there a specific set of images that is specific to each character of the textures, so I don't have to look through every image. :/
Quizas30
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Re: Mortal Kombat 11

Post by Quizas30 »

hey guys! Im new in this, and my question why the textures are black/purple? I import the dds textures in photoshop plugin and it looks black,
MusicNerd
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Re: Mortal Kombat 11

Post by MusicNerd »

Love your work daemon1!
daemon1
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Re: Mortal Kombat 11

Post by daemon1 »

demonslayerx8 wrote: Wed May 01, 2019 9:52 pm think you'll be able to add switch support? Would like to see if there's any model differences between PC and Switch (besides shaders).
i have no time for this
too many other games waiting for support
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