Mortal Kombat 11 tool
Drop XXX file onto EXE, and it will export all skeletal and static models and textures.
oo2core_5_win64.dll from the game must be in the same dir.
If XXX package has corresponding PSF file, it must be in the same dir.
Test version with support for morphs, material info etc:
https://forum.xentax.com/viewtopic.php?p=152964#p152964
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Mortal Kombat 11
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Mortal Kombat 11
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Last edited by daemon1 on Tue May 21, 2019 5:24 pm, edited 3 times in total.
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- ultra-n00b
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Re: Mortal Kombat 11
thank you so much, this is so impressive! once you have the models, i'd be glad to take care of converting them to xps or other usable formats. do you think there will be a way to get textures? if not, ninja ripper could probably do it
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Re: Mortal Kombat 11
yes i can get textures, but you will have to paint them colored, like it was in IJ2
i only need to fix some minor issues with texture mips
i only need to fix some minor issues with texture mips
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Re: Mortal Kombat 11
Tried it out on the switch files (from the cartridge, not the update data itself), and it only gives me a 21kb unpacked file.
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Re: Mortal Kombat 11
found the xxx files in another forum which I assume are Scorpion's. dropped the xxx into the exe and this is what I got, am I doing this correctly?
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