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Ripping models and textures from perfect dark XBLA.

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Neila gnohT
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Ripping models and textures from perfect dark XBLA.

Post by Neila gnohT »

I was wondering was it possible because i've been looking into it for a long time, if so then what are the tools needed to extract the resources? And It is nice to meet you all.
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AxelNoir
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Re: Ripping models and textures from perfect dark XBLA.

Post by AxelNoir »

I don't know the method of how it's done but I have Joanna's model from XBLA a friend ripped, suppose a PM?
Neila gnohT
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Re: Ripping models and textures from perfect dark XBLA.

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fredspider
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Re: Ripping models and textures from perfect dark XBLA.

Post by fredspider »

The only method so far is ripping the with Xenia and 3D rippers, so the only content being ripped is what you see on screen.

As documented here:
http://www.shootersforever.com/forums_m ... c&start=30
http://www.shootersforever.com/forums_m ... php?t=7657

There is a long thread of the famous GE/PD users trying to solve the compression of PD XBLA files, but still no answer until this day:
http://www.shootersforever.com/forums_m ... php?t=5566
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