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Ripping models and textures from perfect dark XBLA.
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- ultra-n00b
- Posts: 3
- Joined: Thu Apr 25, 2019 5:23 pm
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Ripping models and textures from perfect dark XBLA.
I was wondering was it possible because i've been looking into it for a long time, if so then what are the tools needed to extract the resources? And It is nice to meet you all.
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- ultra-n00b
- Posts: 3
- Joined: Thu Apr 25, 2019 5:23 pm
- Has thanked: 1 time
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- ultra-n00b
- Posts: 1
- Joined: Tue Sep 24, 2019 11:42 pm
Re: Ripping models and textures from perfect dark XBLA.
The only method so far is ripping the with Xenia and 3D rippers, so the only content being ripped is what you see on screen.
As documented here:
http://www.shootersforever.com/forums_m ... c&start=30
http://www.shootersforever.com/forums_m ... php?t=7657
There is a long thread of the famous GE/PD users trying to solve the compression of PD XBLA files, but still no answer until this day:
http://www.shootersforever.com/forums_m ... php?t=5566
As documented here:
http://www.shootersforever.com/forums_m ... c&start=30
http://www.shootersforever.com/forums_m ... php?t=7657
There is a long thread of the famous GE/PD users trying to solve the compression of PD XBLA files, but still no answer until this day:
http://www.shootersforever.com/forums_m ... php?t=5566
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- ultra-n00b
- Posts: 3
- Joined: Wed Apr 24, 2019 10:54 pm