Any idea how this guy managed to add the animations to the rigged models ?
https://www.youtube.com/watch?v=Avr3J6zIz_M&t=742s
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Injustice 2 (PC)
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Re: Injustice 2 (PC)
Thats from the mobile game.abstrait wrote:Any idea how this guy managed to add the animations to the rigged models ?
https://www.youtube.com/watch?v=Avr3J6zIz_M&t=742s
Re: Injustice 2 (PC)
Oh i see, thanks.LordKiriYT wrote:Thats from the mobile game.abstrait wrote:Any idea how this guy managed to add the animations to the rigged models ?
https://www.youtube.com/watch?v=Avr3J6zIz_M&t=742s
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Re: Injustice 2 (PC)
Does anyone know where to find the eyeball/mouth textures for each character? I can find pretty much everything but those textures for the character models.
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Re: Injustice 2 (PC)
They're in the startup.xxx container.cruizeez96 wrote:Does anyone know where to find the eyeball/mouth textures for each character? I can find pretty much everything but those textures for the character models.
Re: Injustice 2 (PC)
Is there any tutorial on how to paint the textures? I figured out how to extract everything, but cannot find anything on painting the textures. I know it has been asked before, and the OP is too lazy to answer, but is there somewhere that I can find the information needed?
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Re: Injustice 2 (PC)
I wouldn't say daemon1 is lazy, after all, he created the tools to extract IJ2 models.
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Re: Injustice 2 (PC)
i have no idea how to paint them thats why i didnt answerShinteo wrote:Is there any tutorial on how to paint the textures? I figured out how to extract everything, but cannot find anything on painting the textures. I know it has been asked before, and the OP is too lazy to answer, but is there somewhere that I can find the information needed?
Re: Injustice 2 (PC)
Hey guys,
I'm currently trying to convert some models and textures.
The models themselves went alright but when it comes to the textures the DDS ones are messed up.
they all come out like this:
This is the only thing that comes out with Photoshop, when I try to open it with Irfan, then it just tells me it's an incorrect DDS file.
I tried using the ue3_oodle_dds.bms file but to no luck.
Am I doing something wrong or am I just missing something?
Edit I'm looking for the BM_DLCHB specificly, so if anyone can help me get these out in high res I'd be ever so thankfull
I'm currently trying to convert some models and textures.
The models themselves went alright but when it comes to the textures the DDS ones are messed up.
they all come out like this:
This is the only thing that comes out with Photoshop, when I try to open it with Irfan, then it just tells me it's an incorrect DDS file.
I tried using the ue3_oodle_dds.bms file but to no luck.
Am I doing something wrong or am I just missing something?
Edit I'm looking for the BM_DLCHB specificly, so if anyone can help me get these out in high res I'd be ever so thankfull
Re: Injustice 2 (PC)
ok i feel like an absolute idiot asking this and I've spent hours on other forums trying to find the answer.
im trying to get .obj files of red hoods helmets to print miniature versions to display on a shelf
can someone please explain how i go about this with these files.
im using osx and have maya, zbrush, blender, and makehuman
thank you so much to who ever has an answer
im trying to get .obj files of red hoods helmets to print miniature versions to display on a shelf
can someone please explain how i go about this with these files.
im using osx and have maya, zbrush, blender, and makehuman
thank you so much to who ever has an answer
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Re: Injustice 2 (PC)
Do you think you can add support for Little Endian? Mortal Kombat 11 uses the same engine as Injustice 2, altho switch version is Little Endian, so would be nice to have support.
Character Example
Character Example
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Re: Injustice 2 (PC)
Oh, didn't know that.. well seems like the tool doesn't support MK11 [Switch] then, think u can look into that?
Update:
Apparently PC version is the same style also according to a user on Gildor's forums.
Update:
Apparently PC version is the same style also according to a user on Gildor's forums.
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