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Blacksmith - an Assassin's Creed: Odyssey extraction tool

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Faithfullfaun
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Faithfullfaun »

Try using noesis to convert to another format
That might work
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LorSakyamuni
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by LorSakyamuni »

Faithfullfaun wrote: Fri Apr 12, 2019 3:18 pm Try using noesis to convert to another format
That might work
Thanks, will try and keep everyone posted.
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by pineapples721 »

Version 1.6 will release this week (4/14/2019). You guys will be delighted. :wink:
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Ezekiel »

Roger That.
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Faithfullfaun »

Can’t wait! :D
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by nfcintra »

Nice project...

I was trying to change some skin textures to be always with hunters tattoo, do you think its possible?

how can I change the models and export the forge? its possible?
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by pineapples721 »

Version 1.6
Here is a taste of the changes in 1.6. Go to the GitHub repo to see the entire changelog.
500+ recognized data types
- Blacksmith can now recognize over 500 data types (Resource Identifiers)

Texture Set - new supported data type

New tools
- "Show File in the Viewers" allows you to select a file to be displayed in the Viewers. Found in the "Tools" menu.
- "Multifile Entry Exporter" lists and exports all (or selected) files contained in an entry. Accessed through right-clicking an entry, then select "Multifile Entry".

"Filter By" - new Find feature
- I teased the "Filter By" on Discord. This feature filters by 3D Models, Texture Maps, and LOD Selectors currently without a query.

Automatic normal map fixing
- Found in the Settings
- Thanks to @cire992 for providing details on how to fix normal maps

Rewritten texture map importer logic
- For all three games

Other changes
- several internal changes (ex: custom texconv, renamed classes, etc.)
- DDS generation fixes
- OBJ exporter fixes
- models with skeleton/skeleton-related data are handled better

Download: https://github.com/theawesomecoder61/Bl ... h/releases
Last edited by pineapples721 on Sun Apr 21, 2019 2:03 pm, edited 1 time in total.
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Faithfullfaun »

This is very nice to see!
Can't wait to see what you come up with next :wink:

Oh and when will Steep support 3D models is it planned on the next update or is it when the support of the 2 AC games is completed 100%?
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Sovereign »

Well it's a good thing I just got more 3D printing filament--my "sci-fi Kassandra" may yet actually happen!

EDIT: Thank you for the search filter! (All I want is meshes, meshes, meshes!)

EDIT 2: Protection from the user derp I mentioned earlier in the thread!
anti derp.PNG
EDIT 3: Is it feasible to have the search remember your last-used parameters (even for just this session of Blacksmith)?

EDIT 4: The mesh stuff works, though given the odd coloration on the hair I probably set something wrong somewhere. I had to delete the original head OBJ and replace it with a NURBS item because Rhino was rendering it solid black.
Image
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Jack Gray
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Jack Gray »

I apologize for my ignorance in this field, but I was trying to use the program in order to play with some textures and every try I get a message saying "This is not a proper Texture Map Data" and then "Failed to locate Mip0". What exactly is the problem?
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by luckso »

Sovereign wrote: Sun Apr 21, 2019 2:11 pm Well it's a good thing I just got more 3D printing filament--my "sci-fi Kassandra" may yet actually happen!

EDIT: Thank you for the search filter! (All I want is meshes, meshes, meshes!)

EDIT 2: Protection from the user derp I mentioned earlier in the thread!
anti derp.PNG

EDIT 3: Is it feasible to have the search remember your last-used parameters (even for just this session of Blacksmith)?

EDIT 4: The mesh stuff works, though given the odd coloration on the hair I probably set something wrong somewhere. I had to delete the original head OBJ and replace it with a NURBS item because Rhino was rendering it solid black.
Image
Hi there how did you find her head?
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Sovereign »

Dumb luck.

The head mesh name is "ACD_CHF_PLA_B01_B01_KassandraHead."

A search in DataPC_SharedGroup_00 for "kassandra," case-insensitive, filtered by "Mesh/3D Model" does NOT turn up that item. Some other search I was doing while digging turned it up.
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by luckso »

thx yes indeed. As for the black meshes I used either set to face or reverse normals to get rid of it in maya
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by notAmodder »

hello everyone, i found some body parts of the kassandra model, there is so much more tho but i don't want to spam the whole list here.
Found in: DataPC_SharedGroup_00.forge
If you scroll further down that part you'll also find the textures and other stuff which i have no idea what it all is, f.e. mipmap. Anyway i'm no modder just a desperate kass lover who'd like to get my hands on her model to play around in render programs.
Just thought it might help some of you if i put a couple of my foundings on here.

put search filter to : 'none' and case-sensitive

ACD_CHF_PLA_B01_A01_BodyKassandra
ACD_CHF_PLA_B01_B01_KassandraHead
ACD_CHF_PLA_B01_E01_KassandraEyelash
ACD_CHF_PLA_B01_F01_KassandraEyeshadow
ACD_CHF_PLA_B01_G01_KassandraSowet
ACD_CHF_PLA_B01_H01_TeethKassandra


UPDATE:
here's a link to all the obj, textures and other stuff i managed to extract of Kassandra so far, it's a rar file https://sta.sh/0ta9ltqm854
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Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by Mediasylum »

There are also ACD_CHM_SHR_Eyes and ACD_CHF_SHR_Eyes
but they require manual fitting into eye sockets
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