Textures can be exported with umodel, but it doesn't work for models. So here is a tool for extracting skinned meshes. Material mapping and static meshes are not supported.
Tool overview and example exported model
How to use
Load
Model : Loads a single model file (.uasset).
Folder : Loads all .uasset files inside the selected folder, and combines them into a single model.
Export
NEXA : Exports the model in custom binary format (.nexa), intended to be loaded by Noesis. Noesis script for this format : Nexa Script
Note : Models will be exported into the folder Export.
Thank you for this! However after some testing I found that some of the bones (right now from what I've seen it's just in the face) get joined into one, I assume due to them not having proper bone names and it doesn't go past 099. Each of the parts that are moved with this bone in the example pic should be moved by their own bone (like eyelid upper 1/2, eyelid corner inner/outer and temple), the other side of the face works fine because they have numbers prior to 099. Hopefully this is easily understandable, the test character I used was Hera.
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TRDaz wrote: ↑Sun Mar 31, 2019 9:21 pm
I assume due to them not having proper bone names and it doesn't go past 099.
Actually there should be proper bone names. Here is how exported Hera skeleton looks like for me.
So the bones shouldn't get numbered. Do you also have that problem when exporting a single mesh? Maybe try updating Noesis to the latest version. If it still doesn't work, send me a PM and I will take a look at your files.
They are listed there in your screenshot as Bone_skin_001 etc, after 099 there is a single Bone_skin bone that combines some of the bones that should be separate into one weighted bone.
TRDaz wrote: ↑Sun Mar 31, 2019 10:02 pm
single Bone_skin bone that combines some of the bones that should be separate into one weighted bone.
I now get what you are saying, but that isn't something done by the tool or Noesis. There are indeed 100 "Bone_skin" bones in the original .uassset file with exactly those names, and weights are loaded same as any other bone. So there might either be some additional data used (maybe out of standard UE4 format) to fix the weights, or the face is actually skinned like that.
Still I will double check the loading procedure to make sure I am not misreading any data. I am not sure if I can find a solution to this though. Thank you for reporting.
Oh that is definitely weird, it can probably be manually fixed anyway so no worries if you don't find anything! Just wanted to let you know in case it was something in relation to the tool.
Thanks again though! Thought we wouldn't get these models at all.
Hey, thanks for the tool man...
I tried all the models and the only one that wasn't fully imported into the tool viewer is Zeus.
Only had his armor on...
I checked folder and look like all the meshes are inside as well... Not sure if my files are bad or Zues file are just different from the others.
Here's Zues Mesh folder if you need to check.
Zues.rar: 4MB https://www.mediafire.com/file/ucgw1949 ... /Zues.rar/
Finally had the time to update this. It should now load Zeus and also loads some other missing meshes. There seems to be still a problem with Zeus hair, but I will get to that later. Download from the updated link in the first post.