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Star Wars: Clone Wars Adventures (*.dme)

Post questions about game models here, or help out others!
xtiger
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by xtiger »

Extraction of DME file error screenshot of PlanetSide 2
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episoder
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by episoder »

well it's a lil bit of a different container structure.

multiple streams. vertices and attributes. byte packed normals and probably tangents and 3 uv sets in half float format, it seems.

try it. all i can guesstimate what this rock gotta look like. if you wanna you can shuffle the uv offsets to get the 2nd and/or 3rd set until you get something usable. noesis only supports 2 sets. i'm certain on this sample the lot is unused. i won't try to figure out howto decode and recast the packed normal into a float array either. this sort of noesis syntax is cancer. maybe somebody wanna...
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xtiger
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by xtiger »

Sorry to use this script but still unable to export the model
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episoder
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by episoder »

then upload more samples and/or the model that shows the error. i can't guess what's wrong with that one or how many model variations there are. you wanna mod this? dunno code or data? how you gonna reimport it anyway? guessing you just wanna extract, huh.
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by Acewell »

might want to create a new thread for Planetside 2, kind of off topic in my Star Wars thread. :P
besides i'm pretty sure tools exist already for that game.
https://github.com/psemu
https://github.com/psemu/forgelight-dme
https://forums.daybreakgames.com/ps2/in ... ols.54360/
Last edited by Acewell on Fri Mar 29, 2019 9:43 pm, edited 1 time in total.
xtiger
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by xtiger »

I want to use UE4 engine and blueprint to make such a single PC game, but I can not extract the relevant model.
So I have a hard time. I need help. Thank you.
Last edited by xtiger on Fri Mar 29, 2019 4:35 pm, edited 1 time in total.
xtiger
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by xtiger »

My reference game is this game and Warframe.
Unfortunately, I cannot find the relevant extraction tool or script of Warframe game.
Because nobody seems to be able to extract the latest version of Warframe's models and textures, and ninjaripper is a tool that has no effect on warframes.
mummmm
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by mummmm »

episoder wrote: Thu Mar 07, 2019 3:42 am update: revamped the loader to use the adr files and loading the repective skeleton itself. rest is in the readme.

https://www.mediafire.com/file/39v5gg5t ... ed_wip.rar

I think the file is missing now :o
Can you please upload the file again?
rikstar44
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by rikstar44 »

Assets Download

Hello,
Since the ZenHax website is down, I can't find aynwhere to download the CWA Assets, which is unfortunate...
I decided to upload the full archive on my google drive an share the link with you, since I still got it on my PC:

https://drive.google.com/drive/folders/ ... sp=sharing

To extract the .pack files I recommend a programm like ps2ls. You can download it also from my google drive:

https://drive.google.com/drive/folders/ ... sp=sharing

(optional) If you want an Asset Browser to quick-view the 3d-models and export them as .fbx (since they are .dme files) I recommend Noesis:

https://richwhitehouse.com/index.php?co ... ojects.php

If you want to share this post or the links attatched to it, I would appreciate it!
rikstar44
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Re: Star Wars: Clone Wars Adventures (*.dme)

Post by rikstar44 »

lyutor1945 wrote: Thu May 25, 2017 11:31 pm Guys, maybe someone knows, is it possible to download somewhere the game or pack archives?
Yeah, you might wanna look at my post to this topic
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