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MX vs ATV Unleashed (PC) - DXG Model Format

Post questions about game models here, or help out others!
ocr_smokngrn
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Post by ocr_smokngrn »

http://turbo.gamedev.net/undelphix.asp
"Quite simply, UnDelphiX is a unofficial version of DelphiX powered by the official JEDI DirectX headers. It also has various "Better English" error messages, comments, and samples. It also will include DXG and DXW editors with full source."

Does maybe this have anything to do with dxg?
Mr.Mouse
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Post by Mr.Mouse »

I tried that before, but it was something different. The DXG files are ASCII files, and they should be binary. No such luck I'm afraid.

But thanks for trying to find something! 8)
ocr_smokngrn
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Post by ocr_smokngrn »

yeah im just reaching for anything at this point...
Xela
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Post by Xela »

Funny :)
as Google brings only this as a reference to "dxg" at first:
http://discussion.autodesk.com/thread.j ... dID=333785
and ....
this very Xentax thread as the second reference. :)
kevincolin
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Post by kevincolin »

Any news guys?
LaRocket
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Post by LaRocket »

Extreme wrote: And the golf cart is in there lol
Image

Extreme
what program are you using to view that golf cart? that may aid in another utility I had an idea for to help ease the process of creating skins.
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Post by Extreme »

Thats Milkshape but i can see that being any help I hound a few slt files in there not dxg











Extreme
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Re: MX vs ATV Unleashed (PC) - DXG Model Format

Post by +COTAY »

Hey, maybe Im getting banned for reviving this super old post, but Im starting to learn how to mod this game now in 2018 and I'd like to know if you guys already made some texture converter so I can use it.
Thanks in advance
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