I've been so excited to get my hands on this game and after how easy it was to crack into jump force i was really optimistic about world seeker but it seems like its a little more complicated than i can handle on my own
extracting the cpks produces this:
a whole bunch of nameless, extensionless files. a lot of them have the jarc header (some are jtex but ive been unable to open them so far) so they're easy enough to extract but often they spit out more nameless files or stuff like this:
with all these jtex/jmot/jarc files i thought for sure this game would use the jmdl format for models like unlimited world red did but it seems it actually uses something called a cmsh which ive never heard of before. it seems to be a new format, so im not really sure how to go about cracking them open
if anyone would be willing to help me out, here are some sample files from one of the jarcs: https://sta.sh/02dns2u5cryf
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One Piece: World Seeker?
- shakotay2
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Re: One Piece: World Seeker?
This is how confusion starts: using wrong terms.
It's not "cracking" it's just a "conversion" from hex bytes to floats or half floats.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: One Piece: World Seeker?
Anybody figure out to extract the files and all I got is extensionless files.
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Re: One Piece: World Seeker?
Hello, how did you extracted the jarc files, I used the BMS script but it's giving me giant files.Supurreme wrote: ↑Tue Mar 19, 2019 10:34 pm I've been so excited to get my hands on this game and after how easy it was to crack into jump force i was really optimistic about world seeker but it seems like its a little more complicated than i can handle on my own
extracting the cpks produces this:
a whole bunch of nameless, extensionless files. a lot of them have the jarc header (some are jtex but ive been unable to open them so far) so they're easy enough to extract but often they spit out more nameless files or stuff like this:
with all these jtex/jmot/jarc files i thought for sure this game would use the jmdl format for models like unlimited world red did but it seems it actually uses something called a cmsh which ive never heard of before. it seems to be a new format, so im not really sure how to go about cracking them open
if anyone would be willing to help me out, here are some sample files from one of the jarcs: https://sta.sh/02dns2u5cryf