Hello, I don't have much experience in PS2 graphic formats but I manage to get this form the game, is inside a big BIN file.
I can see it, but not quite well in Tile Molester with 32bpp but the palette is wrong.
Here is the sample:
http://www.mediafire.com/file/d97pckra8 ... wImage.bin
Is the Red Konami logo.
Thank you.
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PS2 Castlevania Curse of Darkness Image Format
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[PS2] Castlevania: Curse of Darkness (.bin)
this Noesis python script will open your one bin sample.
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Last edited by Acewell on Sat Jul 16, 2022 8:22 am, edited 1 time in total.
Re: [PS2] Castlevania: Curse of Darkness (.bin)
Thank you so much for the script, it looks perfect, now I need to study how it works in order to replace textures and read them correctly, I'm making a bestiary editor for the game, that is why I'm looking at how the game store images, good thing that the data is uncompressed, Konami love to use compression most of the time.
Re: [PS2] Castlevania: Curse of Darkness (.bin)
Hi! Can you post your script again, please? It doesn't exist anymore...Z3R0X wrote: ↑Tue Mar 19, 2019 11:21 amThank you so much for the script, it looks perfect, now I need to study how it works in order to replace textures and read them correctly, I'm making a bestiary editor for the game, that is why I'm looking at how the game store images, good thing that the data is uncompressed, Konami love to use compression most of the time.
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