I've been trying to crack open Pop'n Pop's PC port to try and fix the PC port somewhat, and while the PS1 version uses a more standard file layout, the .una files on the PC version have stumped me. Dragon Unpacker and Game Extractor can't make sense of the files, and looking at the .una files in a hex editor, I can see file names. I also noticed the PC version of Super Puzzle Bobble also uses the same, if not a very similar file archive. Can anyone make sense of this?
https://mega.nz/#!5qBFlA6Y!zQplLSMF07Kb ... LxtQQtc3Vs
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Pop'n Pop PC/Super Puzzle Bobble PC .una files
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- ultra-n00b
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Re: Pop'n Pop PC/Super Puzzle Bobble PC .una files
this bms script will extract the files from your una sample.
i don't know about the files content though.
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get FOLDER basename
idstring "\x55\x4e\x41\x00\x30\x30\x31\x00"
get FILES long
getdstring ZERO 0x14
for i = 0 < FILES
getdstring NAME 0x20
get OFFSET long
get SIZE long
getdstring ZERO 0x8
string NAME p "%s\%s" FOLDER NAME
log NAME OFFSET SIZE
next i