Thank youchalon wrote: ↑Mon Mar 11, 2019 4:31 amPeople are using Ekey's hook DLLs from RE2 Remake to get the log. The latest version, I believe, is here: https://zenhax.com/download/file.php?id=6350Gh0stBlade wrote: ↑Mon Mar 11, 2019 3:36 am So can someone upload the log tool or provide a link to it? Can't seem to find it on XeNTaX............................................................................................................
Also explain how to use it with DMC5.
Once you run that, you can use Sectus' tool to combine it with the list file posted above.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Devil may cry 5 RE engine file list.
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Re: Devil may cry 5 RE engine file list.
Click the thanks button if I helped!
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Re: Devil may cry 5 RE engine file list.
I am so happy I finally found a thread making steady progress on DMC5 modding!
Does anyone know how to get those .mesh files into Blender 2.8 by any chance? Some kind of format converter perhaps?
Does anyone know how to get those .mesh files into Blender 2.8 by any chance? Some kind of format converter perhaps?
Re: Devil may cry 5 RE engine file list.
Thank YouOrangeC wrote: ↑Mon Mar 11, 2019 1:58 amrename the .x64 bgm packs to .pck extension, use ravioligameextractor to extract the packs each into a subdirectory. convert the wems with foobar2000 with the vgmstream plugin.
Re: Devil may cry 5 RE engine file list.
Which extention contain the 3d models ? .mes files ?
And how can i open them ? ? Any plugin for noesis ?
And how can i open them ? ? Any plugin for noesis ?
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Re: Devil may cry 5 RE engine file list.
I'm having similar issues to TheDante. I've read the thread carefully to the best of my ability but I cannot find out how to get the meshes to load in noesis. It seems only the textures works while the meshes gives me a "This file cannot be previewed" pop-up. Do you have an idea of what I could be doing wrong?
Re: Devil may cry 5 RE engine file list.
Sorry but i cannot find any script/plugin/tool for .mes files.I am new at this thing.I extract it can open tex file but dont find any tool for .mes files.
Re: Devil may cry 5 RE engine file list.
tried the re2hook thing on dmc5 to make a file list
here is what I quickly got.
played mission 1-3, went trough some menus, played some void and watched all cutscenes in jap language
http://www.mediafire.com/file/77u224x9m ... y+Cry+5.7z
What else can I do to help out with this list?
here is what I quickly got.
played mission 1-3, went trough some menus, played some void and watched all cutscenes in jap language
http://www.mediafire.com/file/77u224x9m ... y+Cry+5.7z
What else can I do to help out with this list?
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Re: Devil may cry 5 RE engine file list.
Doing rare stuff is the key thing now. I'm pretty sure the biggest list we have right now is based on one playthrough. So now it's a matter of finding the unusual stuff.vainiuss1 wrote: ↑Mon Mar 11, 2019 11:05 am tried the re2hook thing on dmc5 to make a file list
here is what I quickly got.
played mission 1-3, went trough some menus, played some void and watched all cutscenes in jap language
http://www.mediafire.com/file/77u224x9m ... y+Cry+5.7z
What else can I do to help out with this list?
Re: Devil may cry 5 RE engine file list.
sorry my bad english...
I don't know how to see %...
But...
FluffyQuack update list, have 48,895 lines
superspider51 update 3 .log, add 11,287 lines
vainiuss1 update 2 .log, add 3,335 lines
now is 63,517 lines
http://www.mediafire.com/file/7kwwprzf9 ... e.zip/file
I don't know how to see %...
But...
FluffyQuack update list, have 48,895 lines
superspider51 update 3 .log, add 11,287 lines
vainiuss1 update 2 .log, add 3,335 lines
now is 63,517 lines
http://www.mediafire.com/file/7kwwprzf9 ... e.zip/file
Last edited by wanwanthw on Mon Mar 11, 2019 3:26 pm, edited 2 times in total.
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Re: Devil may cry 5 RE engine file list.
After you extract files with quickbms and the name list here:pandoodles wrote: ↑Mon Mar 11, 2019 11:01 amI'm having similar issues to TheDante. I've read the thread carefully to the best of my ability but I cannot find out how to get the meshes to load in noesis. It seems only the textures works while the meshes gives me a "This file cannot be previewed" pop-up. Do you have an idea of what I could be doing wrong?
https://forum.xentax.com/viewtopic.php? ... 75#p149386
edit: use the one wanwanthw just posted above
get this noesis script fmt_RE2_mesh_1_7.zip from the RE2 thread
https://forum.xentax.com/viewtopic.php? ... 20#p148651
it will work with DMC5 if you edit the extensions inside the py to .1808282334 and .11 (except for .mdf2.10)
If you want the textures to auto-load make sure the .mdf2.10 and .1808282334 have the same name. So you would rename something like pl0500.mdf2.10 to pl0500.mesh.mdf2.10. Read the RE2 thread
Not sure about the skeletons exporting well from noesis but I think the 3dsmax script in that thread works better for them. That's what I used for RE2.
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Re: Devil may cry 5 RE engine file list.
Thanks a bunch! That script worked wonders here(it turns out I had to update Noesis as well). Also it appears that the FBX export does indeed keep the bones and skinning intact from what I can tell!DioBrando wrote: ↑Mon Mar 11, 2019 1:51 pmAfter you extract files with quickbms and the name list here:pandoodles wrote: ↑Mon Mar 11, 2019 11:01 amI'm having similar issues to TheDante. I've read the thread carefully to the best of my ability but I cannot find out how to get the meshes to load in noesis. It seems only the textures works while the meshes gives me a "This file cannot be previewed" pop-up. Do you have an idea of what I could be doing wrong?
https://forum.xentax.com/viewtopic.php? ... 75#p149386
edit: use the one wanwanthw just posted above
get this noesis script fmt_RE2_mesh_1_7.zip from the RE2 thread
https://forum.xentax.com/viewtopic.php? ... 20#p148651
it will work with DMC5 if you edit the extensions inside the py to .1808282334 and .11 (except for .mdf2.10)
If you want the textures to auto-load make sure the .mdf2.10 and .1808282334 have the same name. So you would rename something like pl0500.mdf2.10 to pl0500.mesh.mdf2.10. Read the RE2 thread
Not sure about the skeletons exporting well from noesis but I think the 3dsmax script in that thread works better for them. That's what I used for RE2.
Re: Devil may cry 5 RE engine file list.
did you use both of my txt files?wanwanthw wrote: ↑Mon Mar 11, 2019 1:51 pm sorry my bad english...
I don't know how to see %...
But...
FluffyQuack update list, have 48,895 lines
superspider51 update 2 .log, add 11,287 lines
vainiuss1 update 3 .log, add 3,335 lines
now is 63,517 lines
http://www.mediafire.com/file/7kwwprzf9 ... e.zip/file
Re: Devil may cry 5 RE engine file list.
Yes.vainiuss1 wrote: ↑Mon Mar 11, 2019 3:07 pmdid you use both of my txt files?wanwanthw wrote: ↑Mon Mar 11, 2019 1:51 pm sorry my bad english...
I don't know how to see %...
But...
FluffyQuack update list, have 48,895 lines
superspider51 update 2 .log, add 11,287 lines
vainiuss1 update 3 .log, add 3,335 lines
now is 63,517 lines
http://www.mediafire.com/file/7kwwprzf9 ... e.zip/file
and, sorry, two .log, not three.
someone has played mission 1 to mission 8, you will only have 3,335 lines added,
because your many .log is already included in the FluffyQuack update list.
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Re: Devil may cry 5 RE engine file list.
wanwanthw wrote: ↑Mon Mar 11, 2019 1:51 pm sorry my bad english...
I don't know how to see %...
But...
FluffyQuack update list, have 48,895 lines
superspider51 update 3 .log, add 11,287 lines
vainiuss1 update 2 .log, add 3,335 lines
now is 63,517 lines
http://www.mediafire.com/file/7kwwprzf9 ... e.zip/file
Code: Select all
61685 (92%) known filenames
5263 (7%) unknown filenames