Update - Version 1.3.1
User @cire992 discovered an issue that I overlooked. If a texture has TopMips or Mips, the texture will fail to load.
Version 1.3.1 has been released, with this fix and other fixes.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Blacksmith - an Assassin's Creed: Odyssey extraction tool
- pineapples721
- advanced
- Posts: 58
- Joined: Tue Sep 05, 2017 6:39 pm
- Has thanked: 2 times
- Been thanked: 60 times
- Contact:
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Excellent, just tested with a bunch of textures from Origins and Odyssey. Everything previewed and extracted successfully. Glad to hear it was just a minor issue. I haven't been able to reproduce the exception with the mesh decompression in either Origins or Odyssey. In both cases, meshes seem to be decompressing normally, so I think its safe to say that both bugs I mentioned in my last post are well and truly squashed. Stellar work as always, man. I'll let you know if I run into anything. In all honesty, though, I'm having a blast just rummaging through the art in these games. As a fan of both 3d art and ancient history, these games have a special appeal to me. so, at the risk of sounding like a broken record, thanks again for all your efforts on this program.
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
cire992 what have you managed to extract? I am new to both the Assassin's Creed series and poking around this file format. I am looking for Kassandra and Alexios to make action figures on my 3D printer and have no idea where to start digging.
Thanks!
Thanks!
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Oh, I haven't really looked at any of the character models yet, I wouldn't know where to look. Sorry about that.
- pineapples721
- advanced
- Posts: 58
- Joined: Tue Sep 05, 2017 6:39 pm
- Has thanked: 2 times
- Been thanked: 60 times
- Contact:
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Start rummaging through each .forge file, then you will find 3D models and textures. 3D model support is nowhere near completed. Texture support is complete.
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Once a search feature is implemented (ideally wildcard supporting) finding files should be easier--like *Kassandra* or *ship*.
Is it possible to code something that would pseudo collapse the lengthy file prefixes like GEN_STUFF_HERE_ActualTextOfInterest? So Gen, Stuff, and Here would be treated as virtual folders.
Is it possible to code something that would pseudo collapse the lengthy file prefixes like GEN_STUFF_HERE_ActualTextOfInterest? So Gen, Stuff, and Here would be treated as virtual folders.
- pineapples721
- advanced
- Posts: 58
- Joined: Tue Sep 05, 2017 6:39 pm
- Has thanked: 2 times
- Been thanked: 60 times
- Contact:
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Correct! There will be a functional Find/Search feature in the next version. Wildcards and RegEx are possibilities.Sovereign wrote: ↑Wed Feb 20, 2019 7:26 pm Once a search feature is implemented (ideally wildcard supporting) finding files should be easier--like *Kassandra* or *ship*.
Is it possible to code something that would pseudo collapse the lengthy file prefixes like GEN_STUFF_HERE_ActualTextOfInterest? So Gen, Stuff, and Here would be treated as virtual folders.
- pineapples721
- advanced
- Posts: 58
- Joined: Tue Sep 05, 2017 6:39 pm
- Has thanked: 2 times
- Been thanked: 60 times
- Contact:
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Yes, that is normal behavior. Look in the .forge file itself (with a hex editor) and you will find hashed names like this.
-
- beginner
- Posts: 37
- Joined: Sun Jan 24, 2016 9:18 pm
- Has thanked: 45 times
- Been thanked: 1 time
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Amazing Work
I peak in to Origins Textures
Diffuse and Normal Maps are readable only,some dds are not,even some other tools can't read it.
I can't export Alpha Textures properly even with dds programs,hope you will also see what's up with that.
(they are without alpha mask that's all)
I can't remember last time someone dedicated time to make a good program for exploring game archives like this.
Keep rocking.
#legendary
Edit:
Looks like Alpha is with Normals,so it's not Blacksmith mistake
https://i.imgur.com/p9bpmsp.jpg
I peak in to Origins Textures
Diffuse and Normal Maps are readable only,some dds are not,even some other tools can't read it.
I can't export Alpha Textures properly even with dds programs,hope you will also see what's up with that.
(they are without alpha mask that's all)
I can't remember last time someone dedicated time to make a good program for exploring game archives like this.
Keep rocking.
#legendary
Edit:
Looks like Alpha is with Normals,so it's not Blacksmith mistake
https://i.imgur.com/p9bpmsp.jpg
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Hello! First of all, thank you for developing such application. However, I can't manage how to use it. When I try to load AC Odyssey forge file, I receive a message: "Loaded the subentries from ..." and nothing happens. Plus sign dissappears and there are no files inside. Could you help me please?
https://imgur.com/a/urlczre
https://imgur.com/a/urlczre