Have anyone aleady a list which weapon model corresponds to which weapon ? i dont fully understand how to get a specific weapon model with texture.
i would appreciate if someone would explain it to me.
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MT Framework import tools
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Re: MT Framework import tools
some bones are missing the rotations, specifically in resident evil 5, the knees , elbows and shoulders rotations are missing from all the animations, you think there could be any update to fix that?
Re: MT Framework import tools
Hey Predator, is there any way to import RE 2 remake animations with this tool ?PredatorCZ wrote: ↑Sun Jun 18, 2017 7:51 pm Tool provides model, animation import and Simple IK creation.
If not, are you planning on updating the tool ?
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Re: MT Framework import tools
The tool is only for games running on MT Framework engine.
The last game on this engine was MHW.
After that, engine was dropped completely.
RE7, RE2, DMC5 (and any upcoming titles) will be running on new RE Engine.
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Re: MT Framework import tools
I'm still looking for a way to fix scale animations, if anyone knows any exotic ways how to apply scale animations in-between bone hierarchy, I would be grateful.
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Re: MT Framework import tools
Question:
I was testing the MHW models (NPC), but, after import the main body and later import the head, all the bones of the body get erase and replace by the head ones.
It does happen the same with Dragon Dogma armors when trying to import chest and later legs part.
Unless, I'm importing them wrong...
I was testing the MHW models (NPC), but, after import the main body and later import the head, all the bones of the body get erase and replace by the head ones.
It does happen the same with Dragon Dogma armors when trying to import chest and later legs part.
Unless, I'm importing them wrong...
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Re: MT Framework import tools
You must import each bodypart as one MAX scene/file. You can merge them into single scene later.Darkhowlings wrote: ↑Fri Apr 12, 2019 3:48 pm Question:
I was testing the MHW models (NPC), but, after import the main body and later import the head, all the bones of the body get erase and replace by the head ones.
It does happen the same with Dragon Dogma armors when trying to import chest and later legs part.
Unless, I'm importing them wrong...
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Re: MT Framework import tools
I wonder why I didn't try that before.PredatorCZ wrote: ↑Tue Apr 16, 2019 8:21 pmYou must import each bodypart as one MAX scene/file. You can merge them into single scene later.Darkhowlings wrote: ↑Fri Apr 12, 2019 3:48 pm Question:
I was testing the MHW models (NPC), but, after import the main body and later import the head, all the bones of the body get erase and replace by the head ones.
It does happen the same with Dragon Dogma armors when trying to import chest and later legs part.
Unless, I'm importing them wrong...
I kind hope the head get on the correct position in the case of MHW.
Thanks btw!
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Re: MT Framework import tools
I've been loving this tool for a little bit now, but 3ds Max has been really screwing up lately. Initialization issues, which lead to reinstalls, which lead to missing files while installing, and am now currently reaching our data cap for the month so i'd like to avoid downloading 3ds max again.
Is there any update for the whole tool working with blender and not just MHW? Specifically I've been using it for MHGU - which is basically MHXX - and working with the .mod files. I'll eventually mess with MHW, but not quite yet.
And on another note. When everything was working, i noticed that the normals were messing up with MHGU .mod files. It wasn't too hard fixing those so no real big problem.
Edit: Found the issue. Somehow some dll file got deleted from system32. Probably when uninstalling / reinstalling 3ds max or the c++ redistributables... i don't know. Still a great tool to use, but still having issues with MHGU models not having correct normals, but it's not too much to fix.
Is there any update for the whole tool working with blender and not just MHW? Specifically I've been using it for MHGU - which is basically MHXX - and working with the .mod files. I'll eventually mess with MHW, but not quite yet.
And on another note. When everything was working, i noticed that the normals were messing up with MHGU .mod files. It wasn't too hard fixing those so no real big problem.
Edit: Found the issue. Somehow some dll file got deleted from system32. Probably when uninstalling / reinstalling 3ds max or the c++ redistributables... i don't know. Still a great tool to use, but still having issues with MHGU models not having correct normals, but it's not too much to fix.
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Re: MT Framework import tools
does anyone have the ability to extract/transfer the game files from MHW: Iceborne beta from PS4 to PC, i wanna see if the models can be extracted from the files or not with this tool
Last edited by Dinoguy1000 on Sun Jun 23, 2019 5:25 am, edited 1 time in total.
Reason: do not request modding/RE help via PM
Reason: do not request modding/RE help via PM
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Re: MT Framework import tools
has anyone tested Dragon's Dogma online with this yet? i ask about this due to that
A. i know it runs on MT Framework like most, if not all Capcom games
and B. i'm aware it shutting down or already has shut down
i honestly am curios about this and just felt like asking due to this question coming to mind recently
A. i know it runs on MT Framework like most, if not all Capcom games
and B. i'm aware it shutting down or already has shut down
i honestly am curios about this and just felt like asking due to this question coming to mind recently
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Re: MT Framework import tools
Dragon's dogma online used encrypted archives.MorgothZeONE wrote: ↑Sun Aug 11, 2019 12:01 am has anyone tested Dragon's Dogma online with this yet? i ask about this due to that
A. i know it runs on MT Framework like most, if not all Capcom games
and B. i'm aware it shutting down or already has shut down
i honestly am curios about this and just felt like asking due to this question coming to mind recently
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Re: MT Framework import tools
Hey, first of all, I'd like to thank you for these tools, they've been really useful to me, so, thanks!
Second, I have .mod models from the mobile game Monster Hunter Explore, from what little research i could do, the format didn't seem too different from the one used in 3DS Monster Hunter titles, would you be interested in adding support for it? I can supply a bunch of .mod and .lmt files from it if you are.
I am aware that there's a 3ds max script specifically made for it on these very forums, but it's far from the functionality of your toolset.
Thanks again for all the work you've done on this!
Second, I have .mod models from the mobile game Monster Hunter Explore, from what little research i could do, the format didn't seem too different from the one used in 3DS Monster Hunter titles, would you be interested in adding support for it? I can supply a bunch of .mod and .lmt files from it if you are.
I am aware that there's a 3ds max script specifically made for it on these very forums, but it's far from the functionality of your toolset.
Thanks again for all the work you've done on this!
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Re: MT Framework import tools
Does anyone know if there's been any progress with Ultimate Marvel vs Capcom 3's .LMT animation files? I've been trying to get access to them but the only source I've found that can open them is here and the animations are hugely corrupted. I've tried both the PC and PS3 files but the result is the same for animations (though the model corrupts on PS3).
Here's what the UMvC3 animations for Phoenix Wright look like in 3DS Max. This video uses the corrupted PS3 model but the animation itself is the same for the PC variation. If anyone has any advice or solutions I'd be very grateful.
Here's what the UMvC3 animations for Phoenix Wright look like in 3DS Max. This video uses the corrupted PS3 model but the animation itself is the same for the PC variation. If anyone has any advice or solutions I'd be very grateful.
Re: MT Framework import tools
Hello, i need help setting IK for arms in resident evil 6 player animations. Did anyone made it?