The texture would need to be reconverted back into it's original format before I could re-import it with QuickBMS.elijah786s1 wrote:I think re-importing is possible through quickbms.
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Hitman 2016 textures
Re: Hitman 2016 textures
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Re: Hitman 2016 textures
okay script here updated to support 8bit alpha.
viewtopic.php?p=147704#p147704
but you should be able to replace the image data with modified data
as long as its same size, format, dimensions and number of mips.
viewtopic.php?p=147704#p147704
that would classify as modding which is not my area,Notex wrote:Would it be possible at all to reconvert textures?
but you should be able to replace the image data with modified data
as long as its same size, format, dimensions and number of mips.
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Re: Hitman 2016 textures
Notex wrote:Would it be possible at all to reconvert textures?
I tried the hex editor method found here: https://www.reddit.com/r/HiTMAN/comment ... _tutorial/Acewell wrote:okay script here updated to support 8bit alpha.
viewtopic.php?p=147704#p147704
that would classify as modding which is not my area,
but you should be able to replace the image data with modified data
as long as its same size, format, dimensions and number of mips.
You select and copy block of 92 from vap and replace 128 block of texture image with 92 and save it as vap. This method is not currently working on hitman 2, maybe we need to copy more or less.
Re: Hitman 2016 textures
Managed to edit textures in-game.elijah786s1 wrote:I tried the hex editor method found here: https://www.reddit.com/r/HiTMAN/comment ... _tutorial/
You select and copy block of 92 from vap and replace 128 block of texture image with 92 and save it as vap. This method is not currently working on hitman 2, maybe we need to copy more or less.
What sections to replace:
Found another texture that doesn't convertAcewell wrote:okay script here updated to support 8bit alpha.
viewtopic.php?p=147704#p147704
https://i.notex.app/BjdGED6.dat
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Re: Hitman 2016 textures
i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me.Notex wrote:Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
script here updated to support r8g8
viewtopic.php?p=147704#p147704
Re: Hitman 2016 textures
Thanks for putting your time into this script, it seems to be pretty much perfect nowAcewell wrote:i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me.Notex wrote:Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
script here updated to support r8g8
viewtopic.php?p=147704#p147704
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Re: Hitman 2016 textures
Having trouble finding the ninja disguise from Hokkaido, I've been through each texture ad didn't see one that I could reasonably identify as that disguise. Is there a way to view by model instead of flat textures like on the noesis download page?
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