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Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post questions about game models here, or help out others!
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Ruri
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Ruri »

tool oreimo download please! :]
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by daemon1 »

Trails of cold steel 3 / sen no kiseki 3 (PS4)

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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by lionheartuk »

daemon1 wrote:Trails of cold steel 3 / sen no kiseki 3 (PS4)

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Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by daemon1 »

lionheartuk wrote:Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?
no, this is my tool
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by dragicorn »

How do I use this? How do I get the model files from FFX HD (extract them)
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by asdronin »

The tool looks great, well done, I havent digged much into this but I have a doubt, since the Akiba's trip game for the Vita uses Phyre engine, how hard could it be to addapt this tool to extract/inject textures of it?
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by fdtggf »

toxana-tkit can unpack Trails of cold steel 3's pkg file(extract from asset_C.psarc) :D
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by anime663 »

I don't know if you're still working on phyre tools anymore or not, but I was wondering if you could look at Genkai Tokki Castle Panzers files. I can't get any of the tools you have out to work, ffx is the closest at least it spits something out but its broken...

Heres some samples if you dont mind taking a look.
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Darwin45 »

The Godzilla tool doesn't work but Daemon I seen you one time on a forum about the problem
with the models because they had LZS compression. So I would like to know the steps to decompress those files


viewtopic.php?f=21&t=12843
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by daemon1 »

The Godzilla tool does work.
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Starbrain »

I have to bring this topic up again because the Onechanbara Z2 tool doesn't work for me (System: Win7 64bit). When i drop any of the .cat files on the tool, it immediately crashes with the message "LZS Inpack has stopped working". That's odd because it seems to work just fine for other people. Do i need any Frameworks or other extra stuff installed?
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Post by Doronetty »

They don't work for me either.
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post by namine207 »

Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors?
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post by daemon1 »

namine207 wrote: Wed Feb 20, 2019 6:41 am Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors?
no
while people are using my code to sell their tools, no chance i release any sources
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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Post by namine207 »

No worries, in that case is there any possibility you’ll be able to look into the UV map issue on FFX maps? It seems certain objects are exported without any UV mappings.
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