Hi everyone,
There is a new game by Gameloft.I tried ripping models from it.After extracting the obb I got the models in .bdae format and textures in.tga format.
I tried using ASSR exporters to convert them into different formats but they won't do anything.
So can anyone here help in converting them to suitable formats?
Sample: https://app.box.com/s/9rjd59du8bhszv4nmh2qnzhpp5o5u9gp
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Gameloft-Car Legends Tycoon .bdae/.tga
- taruncreation
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Re: Gameloft-Car Legends Tycoon .bdae/.tga
BDAE is very complicated format with ~1000 possible versions of it. I do work on parsing them but heck, it is very complicated. I doubt anyone has a suitable tool for this.
- Bigchillghost
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Re: Gameloft-Car Legends Tycoon .bdae/.tga
1. Unzip bdae/tga files with WinRAR;
2. Decompress the resulted files with this BMS script:
http://aluigi.altervista.org/bms/gcbf_versus.bms
Or use this modified one: 3. Retry with whatever tools you used.
2. Decompress the resulted files with this BMS script:
http://aluigi.altervista.org/bms/gcbf_versus.bms
Or use this modified one: 3. Retry with whatever tools you used.
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May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
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- shakotay2
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Re: Gameloft-Car Legends Tycoon .bdae/.tga
quick'n dirty: 0xA500 1008Bigchillghost wrote:3. Retry with whatever tools you used.
Vb1
24 12
0x8190 378
020000
0x0 255
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- taruncreation
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Re: Gameloft-Car Legends Tycoon .bdae/.tga
Okay I decompressed the bdae then I found little_endian_quantized.bdae. I used this particular bdae file in ASSR exporters but it says "magic numbers do not match".
So I used the BMS script by BigChillghost on this bdae and got little_endian_quantized_ucp.bdae . This file is also not converted in ASSR exporters.
I found a Noesis script by Acewell for gameloft .bdae so I tried it but it too does not import this bdae.
As for the textures, the TGA files won't extract but this is only for some textures. Some can be extracted by renaming to zip but the resultant .ktx files I got are not opening in PvrTexTool.
For the ones which don't decompress I used the script given by BigChillghost and got a decompressed TGA. I renamed it to ktx and it was importable in PVRTexTool.
Some textures I got but some are not importable.Models are not importable yet.
I'm sorry if i'm unable to explain properly.
So I used the BMS script by BigChillghost on this bdae and got little_endian_quantized_ucp.bdae . This file is also not converted in ASSR exporters.
I found a Noesis script by Acewell for gameloft .bdae so I tried it but it too does not import this bdae.
As for the textures, the TGA files won't extract but this is only for some textures. Some can be extracted by renaming to zip but the resultant .ktx files I got are not opening in PvrTexTool.
For the ones which don't decompress I used the script given by BigChillghost and got a decompressed TGA. I renamed it to ktx and it was importable in PVRTexTool.
Some textures I got but some are not importable.Models are not importable yet.
I'm sorry if i'm unable to explain properly.
Humans are so interesting...!
- Bigchillghost
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Re: Gameloft-Car Legends Tycoon .bdae/.tga
Not a surprise.taruncreation wrote: So I used the BMS script by BigChillghost on this bdae and got little_endian_quantized_ucp.bdae . This file is also not converted in ASSR exporters.
I found a Noesis script by Acewell for gameloft .bdae so I tried it but it too does not import this bdae.
When speaking of "resulted files" those ktx files are included as well.taruncreation wrote: Some can be extracted by renaming to zip but the resultant .ktx files I got are not opening in PvrTexTool.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe