Thanks,but its probably gonna take one eternity to import all map models with hex2obj.shakotay2 wrote:dropoff wrote:there is no other way i know to extract map meshes.
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demon's souls FLV file
- dropoff
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Re: demon's souls FLV file
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Re: demon's souls FLV file
You didn't get the idea - it's not intended to use hex2obj for such; it's just a helper tool to get a clues.dropoff wrote:Thanks,but its probably gonna take one eternity to import all map models with hex2obj.
To understand the format. After having created ONE submesh of the format you usually start to write a script or use the Make_obj project.
But I guess you have to wait until someone does this for you.
Good luck.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: demon's souls FLV file
Yeah,idk how to do it unfortunately.shakotay2 wrote:You didn't get the idea - it's not intended to use hex2obj for such; it's just a helper tool to get a clues.dropoff wrote:Thanks,but its probably gonna take one eternity to import all map models with hex2obj.
To understand the format. After having created ONE submesh of the format you usually start to write a script or use the Make_obj project.
But I guess you have to wait until someone does this for you.
Good luck.
Re: demon's souls FLV file
Have you had any luck with the map extraction?dropoff wrote:I can even load map models on correct coordinates now but need correct uvs
Also, good to see so much attention on this gem of a game!
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Re: demon's souls FLV file
Yes, i have small tool based on library for souls games files.Bazza wrote:Have you had any luck with the map extraction?dropoff wrote:I can even load map models on correct coordinates now but need correct uvs
Also, good to see so much attention on this gem of a game!
P.S. i will probably post it here when i would have motivation to finish it.
Re: demon's souls FLV file
Cool!dropoff wrote:Yes, i have small tool based on library for souls games files.Bazza wrote:Have you had any luck with the map extraction?dropoff wrote:I can even load map models on correct coordinates now but need correct uvs
Also, good to see so much attention on this gem of a game!
P.S. i will probably post it here when i would have motivation to finish it.
I want to do a HD remake of the Nexus, like in the PS3 background theme as a screensaver.
Re: demon's souls FLV file
I found the penetrator knight as well, his arena would also be great for a HD remake shot!
Gotta say though, the original texture resolution leaves a lot to be desired. I get that it's on the PS3 as a near-launch title, and practices then weren't what they ended up with at the end of the lifecycle, but it's 100% the limiting factor here
Gotta say though, the original texture resolution leaves a lot to be desired. I get that it's on the PS3 as a near-launch title, and practices then weren't what they ended up with at the end of the lifecycle, but it's 100% the limiting factor here
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Re: demon's souls FLV file
There's been progress on the map meshes? That's amazing news.
Do not forget that the DeS meshes come out mirrored by the way.
Do not forget that the DeS meshes come out mirrored by the way.
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Re: demon's souls FLV file
Dunno about people's motivation so guess you've to wait if you don't try it for yourself. (uvs need some thresholding I guess)Portugalotaku wrote:There's been progress on the map meshes?
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: demon's souls FLV file
I did try for myself, 2 years ago, but did not get very far.
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Re: demon's souls FLV file
That's a matter of motivation. Most people in this forum want things to be done by someone else.Portugalotaku wrote:I did try for myself, 2 years ago, but did not get very far.
You did try it for yourself. Great! Why not continue it?
I'd suggest to learn/understand maxscript (since you seemed to use 3dsmax).
Maxscript is the most powerful and a rather simple approach for getting 3D models imho.
There's a hurdle for beginners (as always) but in the end it's a matter of motivation.
(Sadly I don't have a working installation of 3dsmax: I tend to use good software for years and don't like to install new student versions frequently.)
btw: it would be rather simple (basic understanding of 'C' required, though) to use my Make_obj project for getting those maps.
Even simpler is the use of hex2obj of course;
here's five H2O files for m0000b0.flver:
0x1200 813
Vb1
32 24
0x1860 257
121110
0x0 255
0x3880 867
Vb1
32 24
0x3F60 273
121310
0x0 255
0x6180 318
Vb1
36 24
0x6400 169
121310
0x0 255
0x7BE0 359
Vb1
36 24
0x7F20 150
121310
0x0 255
0x9440 4160
Vb1
32 24
0xB4C0 2404
121310
0x0 255
-------------------------------------------
m3100b0.flver (WordUVs look as if they were the better choice.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: demon's souls FLV file
I stopped last time from a combination of lack of time and not wishing to bother people further. I am currently busy with other projects as well, I just happened to notice the updates on this thread while browsing and was surprised that progress had been made.
I appreciate the offer, but I do not have the time to learn those right now with how many things I have to work on.
Do tell me something though; these UVs for the world meshes you showed, they are correct?
I appreciate the offer, but I do not have the time to learn those right now with how many things I have to work on.
Do tell me something though; these UVs for the world meshes you showed, they are correct?
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Re: demon's souls FLV file
Put a texture onto the mesh and you'll see. (As I wrote a threshold has to be applied to uv data in some cases but I'm too busy for such.)Portugalotaku wrote:Do tell me something though; these UVs for the world meshes you showed, they are correct?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: demon's souls FLV file
Here is tool for converting map flvers to obj, with all materials and correct uvs (most of them), still have problem with some models that dont have lightmap uvs i believe.
Made using soulsformats c# library made by TKGP. https://github.com/JKAnderson/SoulsFormats
Usage: run tool and put path to folder with flvers you want to convert.
Made using soulsformats c# library made by TKGP. https://github.com/JKAnderson/SoulsFormats
Usage: run tool and put path to folder with flvers you want to convert.
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