That's a shame, because I don't think Unity updated in any way. If it worked before it means that an update to Archive Next could have broken it.TSelman61X wrote:Unfortunately this is a very common problem. I have the same problem with me. Unfortunately, I don't think it's a cure. We're just unlucky.LordMustang wrote:I'm trying to get some building models from AC:U, but whenever I click on a mesh it just crashes.
The only way you can see this way is by exporting models.
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ARchive_neXt
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Re: ARchive_neXt
Re: ARchive_neXt
Quoting myself to apologise for asking a question I had not properly researched if an answer existed for.Graesholt wrote: [...]
How do I export Hair Meshes?
They don’t seem to display anything in the program, and exported .OBJs do not seem to display anything either…?
[...]
I understand now how to export the .ARX files of the hair meshes, and open these in 3ds max.
However, how I get usefull geometry (akin to what we see here, or on the picture postet by RunaWhite on page 18) out of these files still illudes me.
If anyone is able to help me out, I would be very grateful.
Also, still looking through the files again and again for that one damn Cutlass model .
Please see my previous post for more information, and reply if you have any idea where to find it...
Thanks guys
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Re: ARchive_neXt
I extruded those outlines in Blender, entering Edit Mode with all vertices selected, pressed E and resized a bit to add some volume, then switched back to Object Mode. I did that process with every hair mesh extracted from the files (Lod0,1,2).Graesholt wrote:Quoting myself to apologise for asking a question I had not properly researched if an answer existed for.Graesholt wrote: [...]
How do I export Hair Meshes?
They don’t seem to display anything in the program, and exported .OBJs do not seem to display anything either…?
[...]
I understand now how to export the .ARX files of the hair meshes, and open these in 3ds max.
However, how I get usefull geometry (akin to what we see here, or on the picture postet by RunaWhite on page 18) out of these files still illudes me.
If anyone is able to help me out, I would be very grateful.
Also, still looking through the files again and again for that one damn Cutlass model .
Please see my previous post for more information, and reply if you have any idea where to find it...
Thanks guys
I also had to duplicate parts (at least for Arno and Elise from Unity) because that way the hair appeared way too empty and not even close to the original one. I had to do the same with Syndicate even if the meshes are better sorted there.
Last edited by RunaWhite on Sun Jan 13, 2019 1:07 pm, edited 1 time in total.
Re: ARchive_neXt
Didn't expect a reply from RunaWhite himself, but thank you very much for taking the timeRunaWhite wrote:I extruded those outlines in Blender, entering Edit Mode with all vertices selected, pressed E and resized a bit to add some volume, then switched back to Objec Mode. I did that process with every hair mesh extracted from the files (Lod0,1,2).Graesholt wrote:Quoting myself to apologise for asking a question I had not properly researched if an answer existed for.Graesholt wrote: [...]
How do I export Hair Meshes?
They don’t seem to display anything in the program, and exported .OBJs do not seem to display anything either…?
[...]
I understand now how to export the .ARX files of the hair meshes, and open these in 3ds max.
However, how I get usefull geometry (akin to what we see here, or on the picture postet by RunaWhite on page 18) out of these files still illudes me.
If anyone is able to help me out, I would be very grateful.
Also, still looking through the files again and again for that one damn Cutlass model .
Please see my previous post for more information, and reply if you have any idea where to find it...
Thanks guys
I also had to duplicate parts (at least for Arno and Elise from Unity) because that way the hair appeared way too empty and not even close to the original one. I had to do the same with Syndicate even if the meshes are better sorted there.
I'll see what I can get to work, seeing as I have mostly bad experiences with blender ;P
Re: ARchive_neXt
Hello, are older version of "ForgeX" still available to download somewhere? I read that it apparently had support for Shaun White Skateboarding, and that's the game files i'm interested in, while ARchive_neXt doesn't support this game. I tried reading the files anyway with another game profile, Prince of persia 2008 is the one that allows me to see the most of the folders tree, but I can't read or preview any textures / models.
Thank you!
Thank you!
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Re: ARchive_neXt
Weird, usually the new versions should carry over the previous support. I wonder if it actually worked before?Larxian wrote:Hello, are older version of "ForgeX" still available to download somewhere? I read that it apparently had support for Shaun White Skateboarding, and that's the game files i'm interested in, while ARchive_neXt doesn't support this game. I tried reading the files anyway with another game profile, Prince of persia 2008 is the one that allows me to see the most of the folders tree, but I can't read or preview any textures / models.
Thank you!
I'm afraid the older versions of the program have all been replaced by the new update each time.
Re: ARchive_neXt
This is the post that mentionned support for Shaun White Skateboarding:RunaWhite wrote: Weird, usually the new versions should carry over the previous support. I wonder if it actually worked before?
I'm afraid the older versions of the program have all been replaced by the new update each time.
viewtopic.php?f=10&t=6617&p=70532&hilit ... OaY#p70532
I also actually talked to someone from the "The Brotherhood of the Realm" page on facebook, who told me that the support was drop because the author didn't own shaun white and couldn't test it anymore apparently. The older version from what I've been told aren't available anymore and never got support past windows XP.
I wonder if it just wouldn't work at all on W10 or if it could kinda work, would still be curious to try it if anyone still have this older version.
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Re: ARchive_neXt
ForgeX.exe 08-Jan-2014 00:49 1.6M http://www.tbotr.net/Downloads/ForgeX.exeLarxian wrote:... are older version of "ForgeX" still available to download somewhere? ...
ForgeXBeta.exe 08-Jan-2014 00:49 390K http://www.tbotr.net/Downloads/ForgeXBeta.exe
I wrote the date of publication. I don't know what their version is. What he's looking for may not be
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Re: ARchive_neXt
Thank you!TSelman61X wrote:ForgeX.exe 08-Jan-2014 00:49 1.6M http://www.tbotr.net/Downloads/ForgeX.exeLarxian wrote:... are older version of "ForgeX" still available to download somewhere? ...
ForgeXBeta.exe 08-Jan-2014 00:49 390K http://www.tbotr.net/Downloads/ForgeXBeta.exe
I wrote the date of publication. I don't know what their version is. What he's looking for may not be
However it does seem like it doesn't work properly indeed, at least on Windows 10. I get a "Microsoft.NET Framework" warning when I open it, I can still open it but there aren't any menus or options visible.
Re: ARchive_neXt
Hello guys!!!
Anyone have any idea on how to convert the AC Origins textures?
I already have them unpacked, but I'm not able to read or convert the files, I know some people manage to do it already but no idea how
Thank you guys!!!!
Anyone have any idea on how to convert the AC Origins textures?
I already have them unpacked, but I'm not able to read or convert the files, I know some people manage to do it already but no idea how
Thank you guys!!!!
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Re: ARchive_neXt
There is a problem with the registry. So the program registry is unreachable. If the program is run as an administrator, the problem does not occur.Larxian wrote:... I get a "Microsoft.NET Framework" warning when I open it, I can still open it but there aren't any menus or options visible...
But unfortunately there is still nothing. The interface is still empty. ( Maybe we know how to operate it. It's ridiculous )
Maybe you can try changing the compatibility mode. I tried it but I can't say it was hardly effective. Still same.
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Re: ARchive_neXt
create a new thread in "Graphic file formats" section and upload some samples.zerozone wrote:Anyone have any idea on how to convert the AC Origins textures?
Re: ARchive_neXt
Hi all, is this app still working? Because everytime i try to view a mesh i'm getting 'Error Viewing Mesh' error. I got directx runtime and 4.5 NET Framework installed. I know i can still export the meshes but it doesn't help. I need to see what i'm exporting. Any help with that?
Thanks
Thanks
Re: ARchive_neXt
@MichaelDarkAngel Could you please share the Ghost Recon Wildlands file format?Thanks.
Re: ARchive_neXt
I was wondering if there was a build for this that can decompile Rainbow Six Siege 1.0 files