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RaceRoom Racing Experience .kluns

Post questions about game models here, or help out others!
Franc23
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

shakotay2 wrote:
Franc23 wrote: ...but don t work with biggest file...(600 mb .kluns file don t work)
I won't download such big files, sry, so I can't test them. (Don't be too greedy, hehehe. :D)
citr1.jpg
btw: I didn't care for the materialnames, there are too many strings to find and check in the .kluns file. I'm too busy with other projects.
Ok man :( ....
Is there a way to change to make it work? :)
Franc23
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

Franc23 wrote:
shakotay2 wrote:
Franc23 wrote: ...but don t work with biggest file...(600 mb .kluns file don t work)
I won't download such big files, sry, so I can't test them. (Don't be too greedy, hehehe. :D)
citr1.jpg
btw: I didn't care for the materialnames, there are too many strings to find and check in the .kluns file. I'm too busy with other projects.
Ok man :( ....
Is there a way to change some value in file of tool to make it work? :)
zimex25
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Re: RaceRoom Racing Experience .kluns

Post by zimex25 »

shakotay2 wrote:here's a poorely tested mesh tool, .public files not supported.
(Driver, steering wheel and driver's seat are mirrored for some unknown reason.)

Enjoy or report bugs, if any:
Make_obj-RR RacExp.zip
What a great day in game modding! Thanks guys! I hope will soon decompre Project Cars 2, Need For Speed No Limits and export game files from FH4 will be possible.
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shakotay2
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 »

Franc23 wrote:Is there a way to change to make it work? :)
If, and only if, the file contains "system" at its file offset 0x000010 you can cut the first 50 MB block from your 600 MB file using a hex editor: start offset 0x000000 to 0x2FAF080, size: 50000000 bytes
and try to load it into make_obj.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Franc23
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

shakotay2 wrote:
Franc23 wrote:Is there a way to change to make it work? :)
If, and only if, the file contains "system" at its file offset 0x000010 you can cut the first 50 MB block from your 600 MB file using a hex editor: start offset 0x000000 to 0x2FAF080, size: 50000000 bytes
and try to load it into make_obj.
Ok thanks :),
I have hex editor but o don t have experience :(
I try to load when go to my home :)
Franc23
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

shakotay2 wrote:
Franc23 wrote:Is there a way to change to make it work? :)
If, and only if, the file contains "system" at its file offset 0x000010 you can cut the first 50 MB block from your 600 MB file using a hex editor: start offset 0x000000 to 0x2FAF080, size: 50000000 bytes
and try to load it into make_obj.
I tried ... message: too Many FI blocks....
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shakotay2
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 »

try less MBs, start with 10 MB then try 20 MB.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Franc23
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

shakotay2 wrote:try less MBs, start with 10 MB then try 20 MB.

ok when i can load, cut off remaining files? now i'm at work ... i try later ...
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Re: RaceRoom Racing Experience .kluns

Post by djibsone2 »

big thanks amazing guy please upload the nissan silvia s110 gr5 1000 thank s
Franc23
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Re: RaceRoom Racing Experience .kluns

Post by Franc23 »

shakotay2 wrote:try less MBs, start with 10 MB then try 20 MB.
I try 40,20,10, 5 , 2 mb but don t work...i don t know...i’m not experience with hex etc....i try... ;)
zimex25
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Re: RaceRoom Racing Experience .kluns

Post by zimex25 »

djibsone2 wrote:big thanks amazing guy please upload the nissan silvia s110 gr5 1000 thank s
I will upload all models from RaceRoom on my fan page but on this moment I didn't have time for this.
portoalto
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Re: RaceRoom Racing Experience .kluns

Post by portoalto »

Great tool.
Unfortunately some files give error and the resulting obj file can not be imported,
you have an example here, can you take a look?

https://mega.nz/#!gBl0nYiZ!7EvTqr91b3B2 ... RCn15zGsdE
djibsone2
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Re: RaceRoom Racing Experience .kluns

Post by djibsone2 »

zimex25 wrote:
djibsone2 wrote:big thanks amazing guy please upload the nissan silvia s110 gr5 1000 thank s
I will upload all models from RaceRoom on my fan page but on this moment I didn't have time for this.

ok no problem gut thx
triebie
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Re: RaceRoom Racing Experience .kluns

Post by triebie »

been waiting for this a long time, thanky you so much for this great tool!
extracting the files work like charm with all the cars i tested so far.
one thing though:
the UV mapping has to be restored manually and some parts of the cockpits are distorted
and the UV mapping is broken.
If you could take look at that would be highly appreciated.
Keep up your amazing work!!!

Thanks again
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