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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Works fine.
v1.4.1?
Havn't checked You do not have the required permissions to view the files attached to this post.
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- taruncreation
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Oh...actually I wanted to but was unable to download it yesterday.It said "You are not authorised to download this".Bigchillghost wrote:Works fine. v1.4.1?Havn't checked
But one question how did you got the parts at correct positions?I mean in my rip the doors and wing is hanging somewhere else at a different place.
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- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Just rotate the dummy bones of the doors towards the corresponding directions by 220 degrees, or simply set the rotations along y axis to their opposite. Apply similar operations on the rest of them. In Max with angle snap toggled it's a lot easier.taruncreation wrote:But one question how did you got the parts at correct positions?I mean in my rip the doors and wing is hanging somewhere else at a different place.
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- An Imitable Workflow for Reverse Engineering a Game Model
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Hi there,
In the latest update the zip is password protected.Any way to bypass it??
In the latest update the zip is password protected.Any way to bypass it??
Humans are so interesting...!
- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
I wouldn't know. Tried skipping the password directly?
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
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- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
The graphic files are not encrypted. Use the lastest version of the Zip64Unpacker.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
How to download your tool ?
(I am very new to this community)
(I am very new to this community)
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- mclarenp20
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Hello, Author, which key should I press to smooth these surfaces? It looks like the converted model is terrible. Could you help me ? Thanks.
- mclarenp20
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- Bigchillghost
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
First thing first, tool updated to v1.4.3!
Changes:
1. The normal vectors in later version is now supported, meshes having no normals will still look the same;
2. Added inner batch process options to the config file, which is much faster. Don't turn it on if you need the drag & drop procedure only.
Since I still couldn't figure out the non-linear encoding of this 2-byte normals format, I just came up with another space-consuming but effective solution: generating a normals mapping database from this encoding, to an earlier game version. Therefore, it makes the tool much heavier so I have to split it into 2 parts to overcome the 256KB limitation. Here, it's just for the normals mapping database.
The normals in this database are resampled from the earlier version as signed-8-bit integers. They are mapping to the new format by considering the 2-byte normals as an unsigned-16-bit little-endian index. So for a 2-byte normal vector encoded as 01 00, you should be looking for the second element in this database. If anyone is interested in it and feel like to figure out the encoding, be my guest. I'm just glad that I don't have to worry about it any more.
Changes:
1. The normal vectors in later version is now supported, meshes having no normals will still look the same;
2. Added inner batch process options to the config file, which is much faster. Don't turn it on if you need the drag & drop procedure only.
Since I still couldn't figure out the non-linear encoding of this 2-byte normals format, I just came up with another space-consuming but effective solution: generating a normals mapping database from this encoding, to an earlier game version. Therefore, it makes the tool much heavier so I have to split it into 2 parts to overcome the 256KB limitation. Here, it's just for the normals mapping database.
The normals in this database are resampled from the earlier version as signed-8-bit integers. They are mapping to the new format by considering the 2-byte normals as an unsigned-16-bit little-endian index. So for a 2-byte normal vector encoded as 01 00, you should be looking for the second element in this database. If anyone is interested in it and feel like to figure out the encoding, be my guest. I'm just glad that I don't have to worry about it any more.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
- mclarenp20
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Unfortunately, this configuration of Enable Mesh Quadifier does not work.
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
the tool works good...
the UV channels work too. FBX import and render with 3ds Max 2016. Smoothing in mesh is okay ...
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the UV channels work too. FBX import and render with 3ds Max 2016. Smoothing in mesh is okay ...
.
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- taruncreation
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
A new update of A9 is out but looks like it's using Unity files now...
Humans are so interesting...!