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Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post questions about game models here, or help out others!
Starbrain
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by Starbrain »

I have tested the tool with various level assets from Yakuza 0 and a lot of the meshes don't have any uv maps at all, while smaller objects are randomly okay. In another thread someone posted a Blender script for gmd files, but it has massive problems with static meshes, so it isn't an alternative.
Also, is there any chance for material support in the future? In the par archive, there are simple txt files for each mesh, that list all textures for every material with correct texture names, so maybe this information can be processed somehow.
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by graphitero »

There is any 3ds script to import map files from it ?
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by daemon1 »

Fix for some models not working before.
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EwwGin
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by EwwGin »

The attachment is to be inserted into Neosis>plugins>python ya?
yeah.. sor, very new. x)
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by mono24 »

EwwGin wrote:The attachment is to be inserted into Neosis>plugins>python ya?
If your talking about fmt_xps_ascii.py from first post then yes.
Other than that the exe is independent and you use that first to gain access to converted assets.
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by shingenseiji »

Any idea if this tools work for Judge Eyes/Judgment models?
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by TRDaz »

Nobody has files for that game so no one can test.
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by fil1969 »

Shinteo wrote: Fri Oct 19, 2018 5:40 am Currently, the only way is to drag each .gmd one by one? Is there a way to batch process everything?
Hi, write this in notepad then save it as "bat"
Put the file you created where the .gmd files are along with yakuza6.exe by daemon1

Code: Select all

for %%a in (*.gmd) do Yakuza6 "%%a"
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by Andelx »

I can confirm the tools with for Judge Eyes/Judgment, atleast for characters, no issues so far.
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by KvngJ »

Andelx wrote: Sat Aug 15, 2020 4:21 pm I can confirm the tools with for Judge Eyes/Judgment, atleast for characters, no issues so far.
Can you convert Yagami's model to a xps or a fbx format to use it in blender?
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by foulveins »

Can also confirm these work with Yakuza 7: Like a Dragon.
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by Hatredboy »

Hey, what about Yakuza & Yakuza 2 HD edition game files eh? Image


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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by reanimate »

Shinteo wrote: Fri Oct 19, 2018 5:40 am Currently, the only way is to drag each .gmd one by one? Is there a way to batch process everything?
Here's another alternative, put the Yakuza6_exe file and this Bat file in the root folder of the unpacked files ie inside the "tops" folder. This will loop through the folder and convert each gmd file using the tool.

Just replace the [PATH to Yakuza Tool] with the location where you place the tool

Code: Select all

@echo off
call :recursiveConvert
goto :eof

:recursiveConvert
rem Do whatever you want here over the files of this subdir, for example:
for %%f in (*.gmd) do "[PATH to Yakuza Tool]\Yakuza6.exe" %%f
for /D %%d in (*) do (
    cd %%d
    call :recursiveConvert
    cd ..
)
exit /b
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by GDL »

The new models/format for the latest Virtua Fighter 5 that was re-done using the Yakuza engine looks awesome (*.par containers, *.gmd models and *.dds textures), and the increase in model/texture quality is quite noticeable compared to previous VF5 versions:

pai.jpg
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Last edited by GDL on Thu Sep 30, 2021 6:42 pm, edited 1 time in total.
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by GDL »

pai_face.jpg
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