Does anyone know which of these file types is the true model file?
I'm not sure if the models are in the .bin files, or the .lulmodel files
Any help would be appreciated
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avengers playground
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avengers playground
Last edited by justshopatkmart43 on Mon Apr 29, 2019 9:14 am, edited 4 times in total.
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Re: Avengers playground AR
yep the models are in the lullmodel files.
and you can convert all the ktx textures to png with PVRTexToolCLI and this bat file contents
Code: Select all
for %%G in ("*.ktx") do PVRTexToolCLI -i "%%G" -o "%%~nG.dds" -d "%%~nG.png" -f r8g8b8a8
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Re: Avengers playground AR
Wow, thanks for the info on the textures. About the models, will they all work on those settings you have in the screenshot, or does it differ per model, I'm particularly interested in the hulk model?Acewell wrote:yep the models are in the lullmodel files.and you can convert all the ktx textures to png with PVRTexToolCLI and this bat file contentsCode: Select all
for %%G in ("*.ktx") do PVRTexToolCLI -i "%%G" -o "%%~nG.dds" -d "%%~nG.png" -f r8g8b8a8
edit: I ran the bat file with the ktx file, the PVRTexToolCLI.exe in the same folder and it made a small png file with nothing in it, and a corrupt dds file. Did you try with these textures?
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Re: Avengers playground AR
all settings are the same except the step 1 and 3 start addresses and counts.Jaydenthetank wrote:About the models, will they all work on those settings you have in the screenshot, or does it differ per model, I'm particularly interested in the hulk model?
different models rarely have identical number of vertices and faces.
trick question? of course i did and they converted fine.Jaydenthetank wrote:Did you try with these textures?
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Re: Avengers playground AR
Not a trick question, are you able to send your .exe file, I tried one from github which is quite old, and 32/64 bit ones from the power vr kit. Does it need something installed to run correctly?Acewell wrote:all settings are the same except the step 1 and 3 start addresses and counts.Jaydenthetank wrote:About the models, will they all work on those settings you have in the screenshot, or does it differ per model, I'm particularly interested in the hulk model?
different models rarely have identical number of vertices and faces.
trick question? of course i did and they converted fine.Jaydenthetank wrote:Did you try with these textures?
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Re: Avengers playground AR
....
Last edited by Acewell on Tue Dec 18, 2018 4:23 am, edited 1 time in total.
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Re: Avengers playground AR
Thanks I found the problem, I just needed to put everything in the same folder then it works without having to install anything. The model part is still tricky though, is there a tutorial you recommend to follow for hex2obj so I can extract the hulk model?Acewell wrote:Jaydenthetank wrote:are you able to send your .exe fileCode: Select all
https://www.mediafire.com/file/8lq6hc8b93jjwp3/PVRTexToolCLI.zip/file
Code: Select all
PVRTexToolCL version 4.20 SDK Version: 18.1@5086772 PVRTexLib 4.20 | JpegLib version 8` | LibPNG version 1.5.12
Last edited by justshopatkmart43 on Mon Apr 29, 2019 7:39 am, edited 1 time in total.
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Re: avengers playground ar
no tutorial is going to help you here, the info you need is acquired from recognizing patterns and some trial and error.
you can use the given iron man sample to see what you need to look for in the other lullmodel files.
you can use the given iron man sample to see what you need to look for in the other lullmodel files.
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Re: avengers playground ar
Thanks for the info, managed to get hulk based on what you had with iron man, but the others don't seem to be so easy. Does the pattern always have to start with 1 2 3 on the first line?Acewell wrote:no tutorial is going to help you here, the info you need is acquired from recognizing patterns and some trial and error.
you can use the given iron man sample to see what you need to look for in the other lullmodel files.
Last edited by justshopatkmart43 on Sun Apr 07, 2019 1:30 pm, edited 2 times in total.
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Re: avengers playground ar
not always, but in these samples it does.Jaydenthetank wrote:Does the pattern always have to start with 1 2 3 on the first line?
okoye is the only character that uses dword indices instead of word.
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Re: avengers playground ar
Managed to get nebula, I got the pattern on captain america to start with 123, and followed the same structure you used with iron man, and did the indices count calculation correct, but there is no mesh? I apologize for the questions, but this hex software is new to me so idk what I'm doing wrong. You have been a big help!Acewell wrote:not always, but in these samples it does.Jaydenthetank wrote:Does the pattern always have to start with 1 2 3 on the first line?
okoye is the only character that uses dword indices instead of word.
Last edited by justshopatkmart43 on Sun Apr 07, 2019 1:30 pm, edited 2 times in total.
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Re: avengers playground ar
you almost had it, here is captain america settings
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Re: avengers playground ar
hi,can you show the hulk settings? pleaseAcewell wrote:you almost had it, here is captain america settings
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Re: Avengers playground AR
how to use this bat file ?Acewell wrote:yep the models are in the lullmodel files.and you can convert all the ktx textures to png with PVRTexToolCLI and this bat file contentsCode: Select all
for %%G in ("*.ktx") do PVRTexToolCLI -i "%%G" -o "%%~nG.dds" -d "%%~nG.png" -f r8g8b8a8
When I open .ktx files, PVRtextool seeing message: "Please check that astcenc.exe is in path" ,how to fix that?
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Re: Avengers playground AR
I gave the answer to that error in the threadsilkroad820420 wrote:how to use this bat file ?Acewell wrote:yep the models are in the lullmodel files.and you can convert all the ktx textures to png with PVRTexToolCLI and this bat file contentsCode: Select all
for %%G in ("*.ktx") do PVRTexToolCLI -i "%%G" -o "%%~nG.dds" -d "%%~nG.png" -f r8g8b8a8
When I open .ktx files, PVRtextool seeing message: "Please check that astcenc.exe is in path" ,how to fix that?