Important information: this site is currently scheduled to go offline indefinitely by end of the year.
A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
-
- ultra-n00b
- Posts: 4
- Joined: Tue Aug 25, 2015 12:38 am
- Been thanked: 1 time
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
I ran into a problem, and that's Asphalt Nitro pig file not extracting for some reason. The only model I see worth extracting from it is the Dodge Challenger SRT8 and the Ford Shelby GT500 since they look different to their Asphalt 8 counterpart.
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
The error message has already pointed you the solution:autobotlongarm wrote:I ran into a problem, and that's Asphalt Nitro pig file not extracting for some reason.
"Wrong game version! Try PIG2FBX instead!"
Of course you won't see this message if you're not running the tool through command line.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
cant import the textures from Aspalt Xtreme. And i unfortunatelly dont understand what the author means in the main post.. "To load ASTC-compressed pvr images in PVRTexTool, you'll need to download astcenc.exe, place the corresponding executables in your preferred location,
then place the location in the environment variable PATH." What are the "corresponding executables"? What is the "environment variable PATH"? Where is this location?
then place the location in the environment variable PATH." What are the "corresponding executables"? What is the "environment variable PATH"? Where is this location?
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
Alright, think I'm gonna explain you "patiently".Gta5KoRn wrote:cant import the textures from Aspalt Xtreme. And i unfortunatelly dont understand what the author means in the main post.. "To load ASTC-compressed pvr images in PVRTexTool, you'll need to download astcenc.exe, place the corresponding executables in your preferred location, then place the location in the environment variable PATH."
If you'd already downloaded the astc-encoder you should probably notice that there're binary executables for different computer architectures. So, pick the CORRESPONDING one for your system.Gta5KoRn wrote:What are the "corresponding executables"?
Refer to the wiki: https://en.wikipedia.org/wiki/PATH_(variable). Don't know how to add a new location into the PATH? Google it!Gta5KoRn wrote:What is the "environment variable PATH"?
It reads "your preferred location", so any location where you prefer the astcenc.exe to be. As simple as that.Gta5KoRn wrote:Where is this location?
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
ok, everything solved. But another question. The textures look weird. Its not how it supposed to be i guess: https://imgur.com/a/GcBUuHT
Any fix on this?
------------------
EDIT: solved too. pvrtextool cant handle the android version textures. but works with ios version.
Thanks for the help
Any fix on this?
------------------
EDIT: solved too. pvrtextool cant handle the android version textures. but works with ios version.
Thanks for the help
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
I specially downloaded the Android version game again (v1.7.3) and they still work fine: But in your screenshot it shows your image format is astc 8x8 which doesn't make sense.Gta5KoRn wrote:The textures look weird. Its not how it supposed to be i guess: https://imgur.com/a/GcBUuHT
Any fix on this?
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
- taruncreation
- advanced
- Posts: 72
- Joined: Fri Aug 26, 2016 11:17 am
- Location: India
- Has thanked: 32 times
- Been thanked: 8 times
- Contact:
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
PVRTexTool is working fine with android and IOS both...You haven't figured that astc encoder perfectly...Gta5KoRn wrote:ok, everything solved. But another question. The textures look weird. Its not how it supposed to be i guess: https://imgur.com/a/GcBUuHT
Any fix on this?
------------------
EDIT: solved too. pvrtextool cant handle the android version textures. but works with ios version.
Thanks for the help
Humans are so interesting...!
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
no idea... thats how it is. Pvrtextool v4.20, Asphalt Xtreme 1.7.3b build 17325 (OpenGL ES 3.1). I see there is another build Asphalt Xtreme 1.7.3b build 17324 (OpenGL ES 2.0)Bigchillghost wrote:I specially downloaded the Android version game again (v1.7.3) and they still work fine: But in your screenshot it shows your image format is astc 8x8 which doesn't make sense.Gta5KoRn wrote:The textures look weird. Its not how it supposed to be i guess: https://imgur.com/a/GcBUuHT
Any fix on this?
here the downloadlink of 17325: https://cloud.mail.ru/public/5Je2/LD9NWzMnc
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
Just upload your tga file so I can have a check.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
https://www.mediafire.com/file/lzwvw0sg ... ga.7z/file
only "car_suv_mercedes-benz_g500_rfx.tga" can be imported bug free
only "car_suv_mercedes-benz_g500_rfx.tga" can be imported bug free
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
My bad. Your image was indeed in astc 8x8 format.Bigchillghost wrote: But in your screenshot it shows your image format is astc 8x8 which doesn't make sense.
They all work fine:Gta5KoRn wrote: only "car_suv_mercedes-benz_g500_rfx.tga" can be imported bug free
car_suv_mercedes-benz_g500_rfx.tga is also astc 8x8 compressed, no idea why you can open it correctly but failed with the others.
You do not have the required permissions to view the files attached to this post.
Last edited by Bigchillghost on Sat Feb 23, 2019 9:48 am, edited 1 time in total.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
well, pvrtextool is sometimes weird. i had another error by import, it said the texture doesnt exist in the location where it is, or something like this.
Just tried again to import android textures and they are pink. Anyway they work fine with the ios version.
Just tried again to import android textures and they are pink. Anyway they work fine with the ios version.
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
If it works well on everyone else's PC but not yours, then it must be you doing something wrong.Gta5KoRn wrote:well, pvrtextool is sometimes weird.
So what did you do exactly to solve the astc-encoding issue?
If you encounter an error like this: then your path must contain illegal characters.Gta5KoRn wrote:i had another error by import, it said the texture doesnt exist in the location where it is, or something like this.
Does it work with the astc-encoded images?Gta5KoRn wrote:Anyway they work fine with the ios version.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
- Andrakann
- ultra-veteran
- Posts: 392
- Joined: Wed Jul 06, 2011 8:47 am
- Location: Russia
- Has thanked: 967 times
- Been thanked: 192 times
- Contact:
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
There are difference in texture compression, iOS version have less compession artifacts.Bigchillghost wrote:Files from vary platforms have no difference in data. The only difference between Android/iOS and Win32 version is that the files are packed in different ways.
I uploaded my testing samples here, if anyone's curious.
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3
Here's a forked edition specially modified for the game Rival Wheels.
Note that the security checks are removed in this ver so it'll definitely crash with files from other games.
Textures from this game are legacy PVR images, so just change the ext form tga to pvr.Note that the security checks are removed in this ver so it'll definitely crash with files from other games.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe