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Black Clover: Quartet Knights Models (Noesis Script)
Re: Black Clover: Quartet Knights Models (Noesis Script)
Thanks for the tutorial
Last edited by ELEVATRs on Mon Dec 10, 2018 1:03 pm, edited 1 time in total.
Re: Black Clover: Quartet Knights Models (Noesis Script)
by the way, when i unpack the .tex files, should they load in fully textured in noesis??
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Re: Black Clover: Quartet Knights Models (Noesis Script)
You have to use the Texture Finder Tool first. After that when you load the .mdl files in Noesis, they should be textured.ELEVATRs wrote:by the way, when i unpack the .tex files, should they load in fully textured in noesis??
Re: Black Clover: Quartet Knights Models (Noesis Script)
thanks, i can view the textures in noesis now, but i want to export them as a different file format for blender, it works for the model, but the textures do not get converted, and i tried flipping the UV's please help!!
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Load the .tex files with Noesis, then export them to any format you want. This is mostly related to usage of Noesis so I won't go into detail. You can find lots of tutorials on how to use Noesis,ELEVATRs wrote:it works for the model, but the textures do not get converted
Re: Black Clover: Quartet Knights Models (Noesis Script)
One more thing, when i export the textures and open the models in blender, i need to UVmap/Unwrap them and it is really time-consuming and difficult
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Re: Black Clover: Quartet Knights Models (Noesis Script)
You shouldn't need to do that. You must have a problem with Noesis export or Blender import.ELEVATRs wrote:One more thing, when i export the textures and open the models in blender, i need to UVmap/Unwrap them and it is really time-consuming and difficult
Re: Black Clover: Quartet Knights Models (Noesis Script)
http://prntscr.com/lu4pn6
I have a problem, whenever I try upload this model, an error pops up.
Model name: 96F70BC6
I have a problem, whenever I try upload this model, an error pops up.
Model name: 96F70BC6
Re: Black Clover: Quartet Knights Models (Noesis Script)
Hello i'm new to this stuff but when i try to Unpack the .Dat or .Dath it just won't do it i have QuickBms and am using the script but it says the offset is 8 bytes off i don't know what to do and really wanna get models from this game if anyone could help that would be nice and thanks for reading.
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Could you guys look at some MDL files from Death end re;Quest? It uses the same engine. The .tex files work fine, but the MDL files won't work.
I believe these are mobs/characters. From looking through the texture files.
I believe these are mobs/characters. From looking through the texture files.
Code: Select all
https://mega.nz/#!758niIhS!Yk2RE8BnQvaG8-6CCu5KiwdCdb94IMHq8D5eZ0b81J0
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Re: Black Clover: Quartet Knights Models (Noesis Script)
anime663 wrote:Could you guys look at some MDL files from Death end re;Quest?
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Re: Black Clover: Quartet Knights Models (Noesis Script)
Hello
This article is close to what I needed. However, I can not understand because I am Japanese and I do not understand English. Can this ripping the 3dmodel? if you can, Can you create a tutorial video? Of course I pay the reward
Bad English for Google Translation
This article is close to what I needed. However, I can not understand because I am Japanese and I do not understand English. Can this ripping the 3dmodel? if you can, Can you create a tutorial video? Of course I pay the reward
Bad English for Google Translation
Re: Black Clover: Quartet Knights Models (Noesis Script)
I have the same problem.
How did you extract GxArchivedFile000.dat using black_clover_unpack.bms?
How did you extract GxArchivedFile000.dat using black_clover_unpack.bms?
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Re: Black Clover: Quartet Knights Models (Noesis Script)
anyone able to update the scripts for death end's PC version? here are samples https://www.mediafire.com/file/22293el4 ... c.zip/file