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Black Clover: Quartet Knights Models (Noesis Script)

Post questions about game models here, or help out others!
ELEVATRs
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by ELEVATRs »

Thanks for the tutorial
Last edited by ELEVATRs on Mon Dec 10, 2018 1:03 pm, edited 1 time in total.
ELEVATRs
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by ELEVATRs »

by the way, when i unpack the .tex files, should they load in fully textured in noesis?? :) :)
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by akderebur »

ELEVATRs wrote:by the way, when i unpack the .tex files, should they load in fully textured in noesis??
You have to use the Texture Finder Tool first. After that when you load the .mdl files in Noesis, they should be textured.
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by ELEVATRs »

thanks, i can view the textures in noesis now, but i want to export them as a different file format for blender, it works for the model, but the textures do not get converted, and i tried flipping the UV's please help!!
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by akderebur »

ELEVATRs wrote:it works for the model, but the textures do not get converted
Load the .tex files with Noesis, then export them to any format you want. This is mostly related to usage of Noesis so I won't go into detail. You can find lots of tutorials on how to use Noesis,
ELEVATRs
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by ELEVATRs »

One more thing, when i export the textures and open the models in blender, i need to UVmap/Unwrap them and it is really time-consuming and difficult
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by akderebur »

ELEVATRs wrote:One more thing, when i export the textures and open the models in blender, i need to UVmap/Unwrap them and it is really time-consuming and difficult
You shouldn't need to do that. You must have a problem with Noesis export or Blender import.
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by ELEVATRs »

http://prntscr.com/lu4pn6

I have a problem, whenever I try upload this model, an error pops up.

Model name: 96F70BC6
Tahugamer
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by Tahugamer »

Hello i'm new to this stuff but when i try to Unpack the .Dat or .Dath it just won't do it i have QuickBms and am using the script but it says the offset is 8 bytes off i don't know what to do and really wanna get models from this game if anyone could help that would be nice and thanks for reading.
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by anime663 »

Could you guys look at some MDL files from Death end re;Quest? It uses the same engine. The .tex files work fine, but the MDL files won't work.
I believe these are mobs/characters. From looking through the texture files.

Code: Select all

https://mega.nz/#!758niIhS!Yk2RE8BnQvaG8-6CCu5KiwdCdb94IMHq8D5eZ0b81J0
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by akderebur »

anime663 wrote:Could you guys look at some MDL files from Death end re;Quest?
You do not have the required permissions to view the files attached to this post.
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by JackKamikazeXYZ »

what is GxArchivedFile
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by Melvinnnn »

Hello
This article is close to what I needed. However, I can not understand because I am Japanese and I do not understand English. Can this ripping the 3dmodel? if you can, Can you create a tutorial video? Of course I pay the reward
Bad English for Google Translation
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by Melvinnnn »

I have the same problem.
How did you extract GxArchivedFile000.dat using black_clover_unpack.bms?
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Re: Black Clover: Quartet Knights Models (Noesis Script)

Post by takoyaki111 »

anyone able to update the scripts for death end's PC version? here are samples https://www.mediafire.com/file/22293el4 ... c.zip/file
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