Actually, the DXT files are DDS files saved with additional headers per mipmap and the mipmaps are saved in reverse order in the DXT files compared to DDS.
The DXM files can be opened by notepad, as they are text.
DXG files I haven't figured out yet
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MX vs ATV Unleashed Textures
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Okay, this might be a handy tool: DXT2DDS.
I created it to enable DXT-->DDS (DXT1) and DDS-->DXT.
Hope it works good enough on all DXT files.
I created it to enable DXT-->DDS (DXT1) and DDS-->DXT.
Hope it works good enough on all DXT files.
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Last edited by Mr.Mouse on Mon Apr 10, 2006 6:14 am, edited 1 time in total.
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Obviously, I can only work with examples, so please attach some images you converted using dxt2dds and found with texturefinder.
I have converted several files to DDS, and I reconverted them to DXT. When I compared the original DXTs with the new DXTs they were exactly the same.
For instance, this Jersey file looks like a jersey to me.
Could be that they should be DXT3 though. Try it.
I have converted several files to DDS, and I reconverted them to DXT. When I compared the original DXTs with the new DXTs they were exactly the same.
For instance, this Jersey file looks like a jersey to me.
Could be that they should be DXT3 though. Try it.
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ok i can open the jersey files...but not the bike
http://home.comcast.net/~smesple/CR250R ... astics.rar
http://home.comcast.net/~smesple/CR250R ... astics.rar
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Ah, I see what you mean. The thing is that there are some variables left unexplained in the DXT header. One of them is the second 32-bit value , that is 0x26 in the jersey type of dxt's and 0x36 in the bike type of dxts. This must refer to another type of DDS. I will have a look when I have the time.