Post questions about game models here, or help out others!
Karpati
ultra-veteran
Posts: 467 Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times
Post
by Karpati » Tue Nov 20, 2018 5:50 pm
akderebur wrote:
[*]NEX : Exports the model in custom binary format (.nex), intended to be loaded by Noesis.
I have never heard about the .nex format before.
Is it your own format?
(Or which program uses it officially?)
akderebur
double-veteran
Posts: 640 Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times
Post
by akderebur » Tue Nov 20, 2018 5:54 pm
Karpati wrote:
Is it your own format?
It is. That is why I wrote "custom".
Ziella
ultra-n00b
Posts: 5 Joined: Mon Jun 04, 2018 5:45 am
Has thanked: 1 time
Post
by Ziella » Wed Nov 21, 2018 6:51 am
akderebur wrote: I won't be sharing the source code of the plugins.
You can take a look at the discussion of the .bnc format :
viewtopic.php?f=16&t=16463 The plugin is more or less the product of this research.
Ah I see, alright then. Any plans to add support to read the normals from .bnc files in that case then?
akderebur
double-veteran
Posts: 640 Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times
Post
by akderebur » Wed Nov 21, 2018 9:24 pm
Ziella wrote:
Ah I see, alright then. Any plans to add support to read the normals from .bnc files in that case then?
Normals are not inside the vertex blocks, they are stored separately for some reason. That is why I didn't bother getting the normals.
I can update the plugin to load the normals too. I will do it when I have the time.
akderebur
double-veteran
Posts: 640 Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times
Post
by akderebur » Tue Dec 04, 2018 4:19 am
NEW GAME : Summon Night 6
Released a new plugin for Summon Night 6 on PS Vita. It also works with
Digimon Story: Cyber Sleuth – Hacker's Memory .
Example exported model
Preview Digimon models
kenwandou
ultra-n00b
Posts: 9 Joined: Tue Dec 02, 2014 6:08 am
Has thanked: 8 times
Post
by kenwandou » Sat Dec 29, 2018 10:48 am
Can you update it to open the texture?
akderebur
double-veteran
Posts: 640 Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times
Post
by akderebur » Sat Dec 29, 2018 11:54 am
kenwandou wrote: Can you update it to open the texture?
For which game? I am guessing you mean Summon Night/Digimon. Those games use standard GXT format if I remember correctly. You should be able to load them with Noesis.
kenwandou
ultra-n00b
Posts: 9 Joined: Tue Dec 02, 2014 6:08 am
Has thanked: 8 times
Post
by kenwandou » Sat Dec 29, 2018 3:59 pm
akderebur wrote: kenwandou wrote: Can you update it to open the texture?
For which game? I am guessing you mean Summon Night/Digimon. Those games use standard GXT format if I remember correctly. You should be able to load them with Noesis.
Dawn of Titans, Media\Flow\Textures\ How to open these ETC files?
Thanks~
akderebur
double-veteran
Posts: 640 Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times
Post
by akderebur » Sat Dec 29, 2018 5:53 pm
kenwandou wrote:
Dawn of Titans, Media\Flow\Textures\ How to open these ETC files?
I actually made a tool for extracting the textures, but forgot to post it. I am on holiday atm, I will post it after I get back. Like in a week or so.
kenwandou
ultra-n00b
Posts: 9 Joined: Tue Dec 02, 2014 6:08 am
Has thanked: 8 times
Post
by kenwandou » Wed Jan 09, 2019 4:35 pm
akderebur wrote: kenwandou wrote:
Dawn of Titans, Media\Flow\Textures\ How to open these ETC files?
I actually made a tool for extracting the textures, but forgot to post it. I am on holiday atm, I will post it after I get back. Like in a week or so.
I hope you haven't forgotten it.
akderebur
double-veteran
Posts: 640 Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times
Post
by akderebur » Thu Jan 17, 2019 9:59 pm
BASE PROGRAM UPDATE
- Exporting textures as png (if supported)
- Exporting models with texture maps
- Much faster model exporting
Make sure to
download the new
base program and the new
Nex script from the first post.
NEW GAME : Final Fantasy Type-0 HD
Everything is supported including skinning and texture maps. Requires the latest tool/script.
Misc.
- Released a new tool for extracting textures from DoT files.
lionheartuk
double-veteran
Posts: 749 Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 34 times
Been thanked: 42 times
Post
by lionheartuk » Fri Jan 18, 2019 4:24 am
akderebur wrote: BASE PROGRAM UPDATE
- Exporting textures as png (if supported)
- Exporting models with texture maps
- Much faster model exporting
Make sure to
download the new
base program and the new
Nex script from the first post.
NEW GAME : Final Fantasy Type-0 HD
Everything is supported including skinning and texture maps. Requires the latest tool/script.
Misc.
- Released a new tool for extracting textures from DoT files.
This is pretty great
Do environments also load without issue?
akderebur
double-veteran
Posts: 640 Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times
Post
by akderebur » Fri Jan 18, 2019 11:55 am
lionheartuk wrote:
Do environments also load without issue?
I haven't even tried loading them tbh
Anything without skeleton should fail though.
I can add support for maps, it would just require a few changes. I will let you know when I update the plugin.
NovaChrystalia
n00b
Posts: 10 Joined: Wed Dec 16, 2015 2:26 am
Has thanked: 6 times
Been thanked: 1 time
Post
by NovaChrystalia » Fri Jan 18, 2019 4:32 pm
akderebur wrote: BASE PROGRAM UPDATE
NEW GAME : Final Fantasy Type-0 HD
YOU DON'T KNOW HOW GRATEFUL I AM SEEING YOUR POST!!!!
THANK YOU SOOOOOOOOO MUCHHHH FOR YOUR HARD WORK!! (sorry for the caplocks but I've been waiting for someone to help extracting FF Type-0 HD models for 4 years, yep)
I'm looking forward to seeing new environments from type-0 being supported! xD
Thank you so much x1000000000000000000000 times again!! You made my whole year jdkslajekwa ;;;;;
akderebur
double-veteran
Posts: 640 Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 898 times
Post
by akderebur » Sat Jan 19, 2019 12:56 am
Updated FFT0 plugin to support maps, but had to update the base program again to add OBJ export. So download the base and the plugin again. I recommend exporting all maps as OBJ.
Preview of a map in UniViewer
School map loaded in Maya