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[PC] Shadow of the Tomb Raider Bigfile.000.tiger

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Crazy31139
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Crazy31139 »

Gh0stBlade wrote:Mesh importer is available in the first post of this topic.

Please report bugs here, I will fix them but there probably aren't any.

If someone finds Lara's skeleton in (laracroft.drm DTPData folder) let me know. Skeletons are located in the DTPData. Reason: I'm not certain my code will load all skeletons, I only tested it on one. If it helps skeleton files usually start with 0x0B000000. I don't have the time to go through all sections unfortunately.

Cheers.
Hi, can you see in bigfile.000, paperdoll_piece_redqueen_head.drm
i extract paperdoll_piece_redqueen_head.drm in DTPData folder i find Section 24.dtp ( 0x0B000000)
rename Section 24.dtp to skeleton.skl
in the noesis open and see this error
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade »

Crazy31139 wrote:
Gh0stBlade wrote:Mesh importer is available in the first post of this topic.

Please report bugs here, I will fix them but there probably aren't any.

If someone finds Lara's skeleton in (laracroft.drm DTPData folder) let me know. Skeletons are located in the DTPData. Reason: I'm not certain my code will load all skeletons, I only tested it on one. If it helps skeleton files usually start with 0x0B000000. I don't have the time to go through all sections unfortunately.

Cheers.
Hi, can you see in bigfile.000, paperdoll_piece_redqueen_head.drm
i extract paperdoll_piece_redqueen_head.drm in DTPData folder i find Section 24.dtp ( 0x0B000000)
rename Section 24.dtp to skeleton.skl
in the noesis open and see this error
I'll check it when I get home. Very likely a format error.
Click the thanks button if I helped!
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade »

Updated script available in first post, should fix issues loading certain skeletons.
Click the thanks button if I helped!
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Crazy31139 »

Thanx, now support many other skeleton
If you have free time can see paperdoll_piece_redqueen_lowerbody.drm
in the DTPData folder - Section 31.dtp

paperdoll_piece_abby_top.drm (Section 32.dtp)
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Last edited by Crazy31139 on Thu Nov 08, 2018 12:10 pm, edited 2 times in total.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Raban »

Upon trying to load the explorer-outfit I'm getting the following error:

Code: Select all

Detected file type: Shadow of the Tomb Raider 3D Mesh [PC]
Skeleton file detected!
Building Skeleton....
Traceback (most recent call last):
  File "E:\Noesis v4296\plugins\python\fmt_TR11_mesh_1_2.py", line 428, in meshLoadModel
    mesh.buildSkeleton()
  File "E:\Noesis v4296\plugins\python\fmt_TR11_mesh_1_2.py", line 194, in buildSkeleton
    sd.seek(0xC, NOESEEK_REL)
  File "E:\Noesis v4296\plugins\python\inc_noesis.py", line 165, in seek
    self.toUnpacker(); r = noeSuper(self).seek(addr, isRelative); self.fromUnpacker(); return r
  File "E:\Noesis v4296\plugins\python\inc_noesis.py", line 161, in fromUnpacker
    self.setOffset(self.byteOfs)
  File "E:\Noesis v4296\plugins\python\inc_noesis.py", line 78, in setOffset
    noesis.bsSetOfs(self.h, ofs)
RuntimeError: Tried to set offset beyond buffer size. (516 > 512)
Detected file type: Shadow of the Tomb Raider 3D Mesh [PC]
Skeleton file detected!
Building Skeleton....
Traceback (most recent call last):
  File "E:\Noesis v4296\plugins\python\fmt_TR11_mesh_1_2.py", line 428, in meshLoadModel
    mesh.buildSkeleton()
  File "E:\Noesis v4296\plugins\python\fmt_TR11_mesh_1_2.py", line 194, in buildSkeleton
    sd.seek(0xC, NOESEEK_REL)
  File "E:\Noesis v4296\plugins\python\inc_noesis.py", line 165, in seek
    self.toUnpacker(); r = noeSuper(self).seek(addr, isRelative); self.fromUnpacker(); return r
  File "E:\Noesis v4296\plugins\python\inc_noesis.py", line 161, in fromUnpacker
    self.setOffset(self.byteOfs)
  File "E:\Noesis v4296\plugins\python\inc_noesis.py", line 78, in setOffset
    noesis.bsSetOfs(self.h, ofs)
RuntimeError: Tried to set offset beyond buffer size. (516 > 512)
What am I doing wrong? Is it possible to increase the buffer size?

Edit: Just saw whose birthday it is today.
Happy birthday Ekey!
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade »

Crazy31139 wrote:Thanx, now support many other skeleton
If you have free time can see paperdoll_piece_redqueen_lowerbody.drm
in the DTPData folder - Section 31.dtp

paperdoll_piece_abby_top.drm (Section 32.dtp)
The correct skeleton file is Section 22.dtp... For some reason the model has out of range bone indices.
Raban wrote:Upon trying to load the explorer-outfit I'm getting the following error: Detected file type: Shadow of the Tomb Raider 3D Mesh [PC]
It would help if you told me the exact DRM file name.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Raban »

Gh0stBlade wrote:It would help if you told me the exact DRM file name.
Sorry, I thought the problem was at my end.

It's about "paperdoll_piece_tr11_lara_explorer_legs" (skl:Section 387) and "paperdoll_piece_tr11_lara_explorer_torso" (skl:Section 388).
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade »

Raban wrote:
Gh0stBlade wrote:It would help if you told me the exact DRM file name.
Sorry, I thought the problem was at my end.

It's about "paperdoll_piece_tr11_lara_explorer_legs" (skl:Section 387) and "paperdoll_piece_tr11_lara_explorer_torso" (skl:Section 388).
It's because you are loading the wrong section as the skeleton file.

paperdoll_piece_tr11_lara_explorer_legs is Section 955.dtp
paperdoll_piece_tr11_lara_explorer_torso is Section 960.dtp
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Raban »

Gh0stBlade wrote: It's because you are loading the wrong section as the skeleton file.

paperdoll_piece_tr11_lara_explorer_legs is Section 955.dtp
paperdoll_piece_tr11_lara_explorer_torso is Section 960.dtp
Thanks, it's working!


The strange thing is that when I load for example 960.dtp in a hexeditor, I get in the first line:

Code: Select all

2F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00
When I previously looked for and found skeletons they always began like this:

Code: Select all

0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
I thought the "0B" is the "0x0B000000" you were refering to earlier. And it also worked until the issue with lara-explorer: I got several skeletons for the various animals by looking for said "0B".
Has something changed or is "0B" just not the dead-sure way of identifying the skeleton that I thought it is?
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade »

Raban wrote:
Gh0stBlade wrote: It's because you are loading the wrong section as the skeleton file.

paperdoll_piece_tr11_lara_explorer_legs is Section 955.dtp
paperdoll_piece_tr11_lara_explorer_torso is Section 960.dtp
Thanks, it's working!


The strange thing is that when I load for example 960.dtp in a hexeditor, I get in the first line:

Code: Select all

2F 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00
When I previously looked for and found skeletons they always began like this:

Code: Select all

0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
I thought the "0B" is the "0x0B000000" you were refering to earlier. And it also worked until the issue with lara-explorer: I got several skeletons for the various animals by looking for said "0B".
Has something changed or is "0B" just not the dead-sure way of identifying the skeleton that I thought it is?
Because 0xB isn't really the magic. Most skeletons start with it though.

The real way to do it is looking for bones in a hex editor. Quite tedious if you ask me.
Click the thanks button if I helped!
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Nihyaku »

Hi! Many thanks for the tools! Your work is highly appreciated!! :)

Sorry for bothering you, but I don't understand how daemon1's Purehair tool works... Could someone help me, please? Thank you.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by PaulPhoenix31139 »

Nihyaku wrote:Hi! Many thanks for the tools! Your work is highly appreciated!! :)

Sorry for bothering you, but I don't understand how daemon1's Purehair tool works... Could someone help me, please? Thank you.
Sample - tr11_larachild_hair.drm in the DTPData folder choose biggest file.dtp and drop to PureHair_2c.exe and you receive file

received file drop to DXMDmodel (PureHair.exe) and receive complete files .ascii and .obj (PureHair for SOTTR)

Cheers.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Nihyaku »

PaulPhoenix31139 wrote:
Nihyaku wrote:Hi! Many thanks for the tools! Your work is highly appreciated!! :)

Sorry for bothering you, but I don't understand how daemon1's Purehair tool works... Could someone help me, please? Thank you.
Sample - tr11_larachild_hair.drm in the DTPData folder choose biggest file.dtp and drop to PureHair_2c.exe and you receive file

received file drop to DXMDmodel (PureHair.exe) and receive complete files .ascii and .obj (PureHair for SOTTR)

Cheers.
Many thanks for your prompt and clear reply! :)
I followed your instructions attentively, however when I try to import the model in Noesis, the following errors appear:

http://i67.tinypic.com/wamvpc.png

I tried other files (for example "tr11_lara_hair_swampthing_loose") and I receive the same message.
Thank you
(Is "PureHair for SOTTR" this tool, isn't it?)
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by doppel »

Hi everyone!
i'm having some issues with DRMDumper
when i try to open a DRM this message appears:
Image
is anyone can help me please to fix this?
Thanks in advance :]
Anthony789000
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Anthony789000 »

Hello, how to fix this problem
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